Pokemon TCG: Platinum - Supreme Victors Set
Pokemon TCG

 

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Platinum: Supreme Victors
(フロンティアの鼓動)
Trading Card Game Set 41
General information
 Cards  English: 153
 Japanese: 100
 Series  Platinum
 Primary Focus  Pokemon Platinum
 Frontier Brain lineup
 Previous Expansion  Rising Rivals
 Following Expansion  Arceus
 Associated Decks  FireGrass Ignition
 WaterPsychic Overflow
 Released  August 19th, 2009 (English)
 March 6th, 2009 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Absol 1/147 Absol   Rare Holo Darkness 
Card text
Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Doom News   
Return all Energy cards attached to Absol Pokémon G to your hand. The Defending Pokémon is Knocked Out at the end of your opponent's next turn.
2 Blaziken 2/147 Blaziken  Rare Holo Fire 
Card text
Luring Flame
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned.

Vapor Kick    30+
If your opponent has any Water Pokémon in play, this attack does 30 damage plus 30 more damage.
3 Drifblim 3/147 Drifblim  Rare Holo Psychic 
Card text
Pump Up
If your opponent has 3 or less Prize cards left, Drifblim Pokémon FB gets +40 HP.

Shadow Ball
Choose 1 of your opponent's Benched Pokémon. This attack does 40 damage to that Pokémon. Apply Weakness and Resistance for this attack.
4 Electivire 4/147 Electivire  Rare Holo Lightning
Card text
Dump and Draw
Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards.

Electric Current    40
Move a Lightning Energy card attached to Electivire Pokémon FB to 1 of your Benched Pokémon.
5 Garchomp 5/147 Garchomp  Rare Holo  Colorless
Card text
Dragon Intimidation
If Garchomp is your Active Pokémon and is damaged by an opponent's attack (even if Garchomp is Knocked Out), choose an Energy card attached to the Attacking Pokémon and put it into your opponent's hand.

Guard Claw    40
During your opponent's next turn, any damage done to Garchomp by attacks is reduced by 20 (after applying Weakness and Resistance).

Speed Impact    120-
Does 120 damage minus 20 damage for each Energy attached to the Defending Pokémon.
6 Magmortar 6/147 Magmortar  Rare Holo  Fire
Card text
  Evolutionary Flame
Once during your turn, when you play Magmortar from your hand to evolve 1 of your Pokémon, you may use this power. Your opponent's Active Pokémon is now Burned and Confused.

Fire Arrow   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Flame Ball    60
You may move a Fire Energy card attached to Magmortar to 1 of your Benched Pokémon.
7 Metagross  7/147 Metagross  Rare Holo Metal 
Card text
 Gravitation
Each Pokémon in play (both yours and your opponent's) gets -20 HP. No more than 20 HP can be reduced by all Gravitation Poké-Bodies.

Geo Impact    60
If you have a Stadium card in play, this attack does 20 damage to each of your opponent's Benched Pokémon that is the same type as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
8 Rayquaza 8/147 Rayquaza  Rare Holo  Colorless
Card text
Trash Burst    10+
You may discard up to 5 Energy cards from your hand. If you do, this attack does 10 damage plus 10 more damage for each Energy card you discarded.

Twister     50
Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokémon.
9 Regigigas 9/147 Regigigas  Rare Holo Colorless 
Card text
Drain Punch    30
Remove from Regigigas Pokémon FB a number of damage counters equal to the amount of Energy attached to the Defending Pokémon.

Rainbow Lariat     20×
Does 20 damage times the number of different types of Pokémon SP you have in play.
10 Rhyperior 10/147 Rhyperior  Rare Holo Fighting 
Card text
Raging Drill    30+
Does 30 damage plus 10 more damage for each damage counter on Rhyperior.

Deep Scrap    60
If the Defending Pokémon would be Knocked Out by this attack, discard the top 3 cards from your opponent's deck.
11 Staraptor 11/147 Staraptor  Rare Holo Colorless 
Card text
Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Whirlwind    30
Your opponent switches the Defending Pokémon with one of his or her Benched Pokémon.
12 Swampert  12/147 Swampert  Rare Holo Water 
Card text
Root Protector
Any damage done to Swampert by attacks from your opponent's Pokémon that isn't an Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance).

Drag Off    30
Before doing damage, you may switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon.

Push Over    60+
Does 60 damage plus 10 more damage for each Fighting Energy attached to Swampert.
13 Venusaur 13/147     Venusaur  Rare Holo  Grass
Card text
Green Aroma
Remove all Special Conditions from each of your Grass Pokémon. Each of your Grass Pokémon can't be affected by any Special Conditions.

Desperate Pollen    30
If Venusaur already has 8 or more damage counters on it, the Defending Pokémon is now Burned, Confused, and Poisoned.

Special Reaction     40+
If the Defending Pokémon is affected by any Special Conditions, this attack does 40 damage plus 40 more damage for each of those Special Conditions.
14 Yanmega 14/147 Yanmega  Rare Holo Grass 
Card text
Speed Boost
Once during your turn (before your attack), if Yanmega is your Active Pokémon, you may search your discard pile for a Grass Energy card and attach it to Yanmega. This power can't be used if Yanmega is affected by a Special Condition.

Wind Return     20+
You may return all Grass Energy attached to Yanmega to your hand. If you do, this attack does 20 damage plus 20 more damage for each Energy card you returned.

Speed Dive    70
15 Arcanine 15/147 Arcanine  Rare Fire 
Card text
Extreme Speed
Arcanine Pokémon G's Retreat Cost is   less for each Fire Energy attached to Arcanine Pokémon G.

Overrun    40
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
16 Articuno 16/147 Articuno  Rare Water 
Card text
Sharp Beak     30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage.

Ice Beam     50
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
17 Butterfree  17/147 Butterfree   Rare  Grass
Card text
Compound Eyes
If your opponent's Active Pokémon has any Poké-Bodies, each of Butterfree Pokémon FB's attacks does 30 more damage to the Active Pokémon (before applying Weakness and Resistance).

Select Powder    30
Choose either Burned or Poisoned. The Defending Pokémon is now affected by that Special Condition.
18 Camerupt 18/147 Camerupt  Rare Fire 
Card text
Moving Fire     30
You may move a Fire Energy card attached to 1 of your Benched Pokémon to Camerupt.

Volcanic Crash     100
Flip 3 coins. For each tails, discard the top card of your deck. Ignore this effect if your opponent has any Water Pokémon in play.
19 Camerupt  19/147 Camerupt  Rare Fire 
Card text
Searing Flame    20
The Defending Pokémon is now Burned.

Earth Power     60
Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
20 Charizard  20/147 Charizard  Rare Fire 
Card text
Flame Jet   
Flip a coin. If heads, this attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Heat Blast     50
21 Chimecho  21/147 Chimecho  Rare Psychic 
Card text
Heal Bell
Remove 3 damage counters from each of your Pokémon.

Super Psywave
Choose 1 of your opponent's Pokémon. Count the amount of Energy attached to that Pokémon. Put that many damage counters on the Pokémon.
22 Claydol  22/147 Claydol  Rare Psychic 
Card text
Antique Magic
Put 3 damage counters on any Pokémon (both yours and your opponent's) in any way you like.

Synchro Attack    30
If the Defending Pokémon has the same remaining HP as Claydol, this attack's base damage is 90 instead of 30.
23 Crawdaunt 23/147 Crawdaunt  Rare  Darkness
Card text
Smash Turn    10
You may switch Crawdaunt Pokémon G with 1 of your Benched Pokémon.

Hyper Beam    40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
24 Dewgong 24/147 Dewgong   Rare  Water
Card text
  Thick Fat
Any damage done to Dewgong by attacks from Fire Pokémon and Water Pokémon is reduced by 30 (after applying Weakness and Resistance).

Ice Shard    30
If the Defending Pokémon is a Fighting Pokémon, this attack's base damage is 80 instead of 30.

Aurora Beam    70
25 Dodrio  25/147 Dodrio  Rare  Colorless
Card text
Echo Draw
Once during your turn (before your attack), you may draw a card. This power can't be used if Dodrio is affected by a Special Condition.

Drill Peck    50
26 Dusknoir  26/147 Dusknoir  Rare  Psychic
Card text
Ghost Hand    30
Put 1 damage counter on 1 of your Benched Pokémon.

Cursed Wrath    10×
Does 10 damage times the number of Pokémon SP in your discard pile.
27 Empoleon 27/147 Empoleon  Rare Water 
Card text
Rushing Water    20
Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.

Escort     40+
If you played any Supporter card from your hand during your turn, this attack does 40 damage plus 20 more damage.
28 Exploud  28/147 Exploud  Rare  Colorless
Card text
Erasing Sound
Each of your Pokémon has no Weakness.

Knock Back     40
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Hyper Beam    60
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
29 Honchkrow  29/147 Honchkrow  Rare  Darkness
Card text
Darkness Restore
Once during your turn (before your attack), if Honchkrow is your Active Pokémon and your opponent's Bench isn't full, you may use this power. Search your opponent's discard pile for a Basic Pokémon, and put it on his or her bench. This power can't be used if Honchkrow is affected by a Special Condition.

Riot     30+
Does 30 damage plus 10 more damage for each Pokémon that isn't an evolved Pokémon in play (both your's and your opponent's).
30 Lickilicky 30/147 Lickilicky  Rare Colorless 
Card text
Licking-Licking Heal   
Attach a Basic Energy card from your hand to 1 of your Pokémon. Then remove 2 damage counters from that Pokémon.

Return    40
Draw cards until you have 6 cards in your hand.
31 Lucario  31/147 Lucario  Rare Fighting 
Card text
Metal Claw    20

Mid-air Strike    30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
32 Lunatone  32/147 Lunatone  Rare  Psychic
Card text
Marvel Eyes
If you have Solrock in play, prevent all effects of attacks, including damage, done to any of your Lunatone or Solrock by your opponent’s Pokémon LV.X.

Gravity Wave    30
Does 30 damage to each of your opponent's Benched Pokémon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
33 Mawile 33/147 Mawile  Rare  Metal
Card text
Turnaround Standby
During your next turn, any damage done by Mawile's Swallow or Bite to your opponent's Active Pokémon is increased by 40 (before applying Weakness and Resistance).

Swallow     20
Remove from Mawile the number of damage counters equal to the damage you did to the Defending Pokémon.

Bite    30
34 Medicham  34/147 Medicham  Rare Psychic 
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Channeling    60
Your opponent draws 2 cards from his or her deck.

Chakra Points     10+
Does 10 damage plus 10 more damage for each card in your opponent's hand.
35 Milotic 35/147 Milotic  Rare  Water
Card text
Aqua Tail    10+
Flip a coin for each Water Energy attached to Milotic Pokémon C. This attack does 10 damage plus 20 more damage for each heads.

Wrap     30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
36 Moltres 36/147 Moltres     Rare Fire 
Card text
Wing Attack    20

Sky Attack    80
Flip a coin. If tails, this attack does nothing.
37 Mr. Mime  37/147 Mr. Mime Rare  Psychic
Card text
Focus Wall
If Mr. Mime would be Knocked Out by damage from an attack that does 70 or more damage (after applying Weakness and Resistance), Mr. Mime is not Knocked Out and its remaining HP becomes 10 instead.

Desperate Slap    20+
If Mr. Mime already has 5 or more damage counters on it, this attack does 20 damage plus 40 more damage.
38 Parasect 38/147 Parasect  Rare Grass 
Card text
Nutritional Support
Search your deck for up to 2 Grass Energy cards and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward.

Hibernation Spore    40
The Defending Pokémon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokémon is still Asleep.
39 Primeape 39/147 Primeape  Rare  Fighting
Card text
Top Drop   
Discard the top card from your opponent's deck. If you discarded a Pokémon, this attack does damage equal to the HP of that Pokémon.

Brick Break    40
This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
40 Roserade  40/147 Roserade  Rare  Psychic
Card text
Natural Cure
When you attach an Energy card from your hand to Roserade Pokémon C, remove all Special Conditions from Roserade Pokémon C.

Magical Leaf     40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage and remove 2 damage counters from Roserade Pokémon C.
41 Sableye  41/147 Sableye  Rare Darkness 
Card text
Scratch     10

Astonish    20
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
42 Sandslash  42/147 Sandslash  Rare Fighting 
Card text
Dig Down
Once during your turn (before your attack), you may look at the top 5 cards in your deck. Choose as many Fighting Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. This power can't be used if Sandslash is affected by a Special Condition.

Needle    40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
43 Seaking 43/147 Seaking  Rare Water 
Card text
Horn Pierce    90
Flip 2 coins. If either of them is tails, this attack does nothing.

Endure     30
Flip a coin. If heads, during your opponent’s next turn, if Seaking would be Knocked Out by damage from an attack, Seaking is not Knocked Out, and its remaining HP becomes 10 instead.
44 Shedinja  44/147 Shedinja  Rare  Grass
Card text
Marvel Shell
Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Pokémon that has any Poké-Powers or Poké-Bodies.

Spike Wound
Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
45 Solrock 45/147 Solrock  Rare Psychic 
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Sunshine Fate
Once during your turn (before your attack), if you have Lunatone in play, you may look at the top 3 cards of your deck and put them back on top of your deck in any order. This power can't be used if Solrock is affected by a Special Condition.

Luna Turn    30+
If Lunatone is in your discard pile, this attack does 30 damage plus 30 more damage. Then, search your discard pile for Lunatone, show it to your opponent, and shuffle it into your deck.
46 Spinda 46/147 Spinda  Rare Colorless 
Card text
Synchro Removal
If any Energy card attached to Spinda is the same type as any Energy card attached to the Defending Pokémon, discard one of those Energy cards from the Defending Pokémon.

Pulled Punch    30
If the Defending Pokémon already has any damage counters on it, this attack's base damage is 10 instead of 30.
47 Wailord  47/147 Wailord  Rare  Water
Card text
Rest
Remove all Special Conditions and 4 damage counters from Wailord. Wailord is now Asleep.

Giant Wave     100
Wailord can't use Giant Wave during your next turn.
48 Zapdos  48/147 Zapdos  Rare Lightning 
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Drill Peck    30

Lightning Wing    50+
Flip a coin. If heads, this attack does 50 damage plus 20 more damage.
49 Altaria  49/147     Altaria  Uncommon Colorless 
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Sing    20
The Defending Pokémon is now Asleep.

Sonic Wing    30
This attack's damage is not affected by Resistance.
50 Arcanine 50/147 Arcanine  Uncommon  Fire
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Overrun        20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Combustion    40
51 Bibarel  51/147 Bibarel  Uncommon Colorless
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Rolling Tackle    20

Tail Rap    30×
Flip 2 coins. This attack does 30 damage times the number of heads.
52 Breloom 52/147 Breloom  Uncommon  Fighting
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Hover Hit     40
The Retreat Cost for the Defending Pokémon is 0 until the end of your next turn.

Crash Bomber    20+
If the Defending Pokémon has any Special Energy cards attached to it, this attack does 20 damage plus 40 more damage. Then, discard a Special Energy card attached to the Defending Pokémon.
53 Carnivine 53/147 Carnivine  Uncommon Grass 
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Vine Whip    20

Swallow     30
Flip a coin. If heads, remove from Carnivine the number of damage counters equal to the damage you did to the Defending Pokémon.
54 Chatot  54/147 Chatot   Uncommon  Colorless
Card text
Disrupting Spy
Once during your turn, when you put Chatot Pokémon G from your hand onto your Bench, you may look at top 4 cards of your opponent's deck. Put them back on top of your opponent's deck in any order.

Search and Escape
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Put Chatot Pokémon G and all cards attached to it on top of your deck. Shuffle your deck afterward.
55 Cherrim  55/147 Cherrim  Uncommon  Grass
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Ram     20

Petal Dance    30×
Flip 3 coins. This attack does 30 damage times the numbers of heads. Cherrim is now Confused.
56 Dragonite 56/147 Dragonite  Uncommon Colorless 
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Mach Blow    20
If the Defending Pokémon is a Pokémon SP, this attack's base damage is 80 instead of 20.

Giant Tail    100
Flip a coin. If tails, this attack does nothing.
57 Drifblim  57/147 Drifblim  Uncommon Psychic 
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Ram    20

Gust    40
58 Floatzel 58/147 Floatzel  Uncommon Water 
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Razor Fin    20

Jet Screw     30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage.
59 Gabite  59/147 Gabite  Uncommon  Colorless
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Healing Scale
Remove 1 damage counter from each of your Pokémon.

Sand Tomb    30
The Defending Pokémon can't retreat during your opponent's next turn.
60 Garchomp  60/147 Garchomp  Uncommon Colorless 
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Claw Swipe    30

Earthquake     50
This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
61 Hippopotas 61/147 Hippopotas  Uncommon Fighting 
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Double Headbutt        10×
Flip 2 coins. This attack does 10 damage times the number of heads.

Mud Shot    40
62 Ivysaur  62/147     Ivysaur  Uncommon Grass 
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Evolutionary Pollen
Once during your turn, when you play Ivysaur from your hand to evolve 1 of your Pokémon, you may use this power. Your opponent's Active Pokémon is now Asleep.

Cut    50
63 Lopunny  63/147 Lopunny  Uncommon Colorless 
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Ice Beam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Rear Kick     40
64 Loudred  64/147 Loudred  Uncommon Colorless
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Smash Kick    30

Stomp Off    50
Discard the top card from your opponent's deck.
65 Magmar  65/147 Magmar  Uncommon Fire
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Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.

Fireworks    30
Flip a coin. If tails, discard a Fire Energy attached to Magmar.
66 Manectric  66/147 Manectric  Uncommon Lightning 
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Energy Absorption
Search your discard pile for up to 2 Energy cards and attach them to Manectric Pokémon G.

Thunder Fang    30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
67 Marshtomp  67/147 Marshtomp  Uncommon Water 
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Plunge
Once during your turn (before your attack), if Marshtomp is on your Bench, you may flip a coin. If heads, move all Energy cards attached to your Active Pokémon to Marshtomp. If you do, switch Marshtomp with that Active Pokémon.

Mud Shot    50
68 Masquerain  68/147 Masquerain  Uncommon  Grass
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Intimidating Pattern
As long as Masquerain is your Active Pokémon, any damage done by an opponent's attack is reduced by 20 (before applying Weakness and Resistance).

Skim Attack    30
69 Metang 69/147 Metang  Uncommon Metal 
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Metallic Lift
If Metang has any Metal Energy attached to it, the Retreat Cost for Metang is 0.

Psychic    40+
Does 40 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
70 Milotic 70/147 Milotic  Uncommon Water 
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Cleansing Ring    20
You may discard 2 cards from your hand. If you do, remove 4 damage counters from 1 of your Pokémon.

Scale Blow    90-
Does 90 damage minus 10 damage for each card in your hand.
71 Minun  71/147 Minun  Uncommon Lightning 
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Call for Family
Search your deck for up to 2 Lightning Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Trash Charge    10
Search your discard pile for a Lightning Energy card and attach it to 1 of your Pokémon.
72 Murkrow 72/147 Murkrow  Uncommon Darkness 
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Switcheroo
Move a Pokémon Tool card attached to 1 of your opponent's Pokémon to another of your opponent's Pokémon (excluding Pokémon that already has a Pokémon Tool attached to it). (If an effect of this attack is prevented, this attack does nothing.)

Flap     20
73 Ninjask 73/147 Ninjask  Uncommon Grass 
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Circling Dive
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Switch Ninjask with 1 of your Benched Pokémon.

Parallel Drain    30
Remove from 1 of your Pokémon the number of damage counters equal to the damage you did to the Defending Pokémon.
74 Numel  74/147 Numel  Uncommon  Fire
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Draw In
Search your discard pile for up to 2 Fire Energy cards and attach them to Numel.

Combustion     40
75 Pinsir  75/147 Pinsir  Uncommon Grass
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Gripthrow
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.

Sever    50+
If the Defending Pokémon is a Stage 2 Pokémon, this attack does 50 damage plus 30 more damage.
76 Plusle 76/147 Plusle  Uncommon Lightning 
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Greedy Draw
If you have the same number of cards or less in your hand as your opponent, draw cards until you have 1 more card than your opponent. (If you have more cards in your hand than your opponent, this attack does nothing.)

Hand Charge    10
Attach a Lightning Energy card from your hand to 1 of your Pokémon.
77 Raichu  77/147 Raichu  Uncommon Lightning 
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Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage.

Gigashock    60
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
78 Raticate  78/147 Raticate   Uncommon  Colorless
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Find
Search your discard pile for a Trainer card or a Supporter card, show it to your opponent, and put it into your hand.

Biting Fang    10+
Flip a coin, if heads this attack does 10 damage plus 20 more damage.
79 Relicanth 79/147 Relicanth  Uncommon  Fighting
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Grand Swell
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon for each Pokémon Tool and Stadium card your opponent has in play. (Don't apply Weakness and Resistance for Benched Pokémon.)

Amnesia     30
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
80 Rhydon  80/147 Rhydon  Uncommon  Fighting
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Fury Attack     20×
Flip 3 coins. This attack does 20 damage times the number of heads.

Rock Tumble    60
This attack's damage isn't affected by Resistance.
81 Roserade  81/147 Roserade  Uncommon Grass 
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Cut    20

Poison Seed    30
The Defending Pokémon is now Poisoned.
82 Rotom  82/147 Rotom  Uncommon  Lightning
Card text   
Discharge    40×
Discard all Lightning Energy attached to Rotom. Flip a coin for each Energy card you discarded. This attack does 40 damage times the number of heads.

Uproar   
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
83 Skarmory 83/147 Skarmory  Uncommon  Metal
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Silver Feather    20
During your opponent's next turn, when your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.

Metal Max    20+
Discard all Metal Energy attached to Skarmory Pokémon FB. Flip a coin for each Energy card you discarded. This attack does 20 damage plus 40 more damage for each heads.
84 Spiritomb  84/147 Spiritomb  Uncommon  Psychic
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Sharpshooting
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Lock Up     20
The Defending Pokémon can't retreat during your opponent's next turn.
85 Staravia  85/147 Staravia  Uncommon  Colorless
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Double Peck    20×
Flip 2 coins. This attack does 20 damage times the number of heads.

Air Crash    30
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
86 Togekiss  86/147 Togekiss  Uncommon Colorless 
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Collect
Draw a card.

Reckless Charge     30
Togekiss Pokémon C does 10 damage to itself.
87 Wailmer  87/147 Wailmer  Uncommon Water
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Hydro Pump     20+
Does 20 damage plus 10 more damage for each Water Energy attached to Wailmer but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Take Down    50
Wailmer does 20 damage to itself.
88 Yanma 88/147 Yanma Uncommon Grass
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Supersonic   
Flip a coin. If heads, the Defending Pokémon is now Confused.

Air Slash    20
Flip a coin. If tails, discard an Energy attached to
89 Baltoy 89/147 Baltoy Common Psychic
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Spinning Attack    10

Quick Turn    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
90 Beldum 90/147 Beldum Common Metal
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Pit Search
Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Ram     10
91 Bidoof 91/147 Bidoof Common Colorless
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Tail Slap    20
Flip a coin. If tails, this attack does nothing.
92 Buizel 92/147 Buizel Common Water
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Tackle    10

Wave Splash    20
93 Bulbasaur 93/147 Bulbasaur Common Grass
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Tackle    10

Vine Whip    20
94 Buneary 94/147 Buneary Common Colorless
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Bounce
Switch Buneary with 1 of your Benched Pokémon.

Mini Drain    20
Remove 1 damage counter from Buneary.
95 Chatot 95/147 Chatot Common Colorless
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Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Nosedive    30
Flip a coin. If tails, Chatot does 10 damage to itself.
96 Cherubi 96/147 Cherubi Common Grass
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Growth
Attach a Grass Energy from your hand to Cherubi.

Razor Leaf    10
97 Chimchar 97/147 Chimchar Common Fire
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Chop    10

Jump On     10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
98 Chingling 98/147     Chingling Common Psychic
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Baby Evolution
Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling.

Chime
Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)
99 Combee 99/147 Combee Common Grass
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Nap
Remove 2 damage counters from Combee.

Zzzt    20
100 Corphish 100/147 Corphish Common Water
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Crabhammer    10

Sharp Pincers    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
101 Croagunk 101/147 Croagunk Common Psychic
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Hook    10

Corkscrew Punch    20
102 Doduo 102/147 Doduo Common Colorless
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Take Down    20
Doduo does 10 damage to itself.
103 Drifloon 103/147 Drifloon Common Psychic
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Reckless Charge     20
Drifloon does 10 damage to itself.

Collect
Draw a card.
104 Feebas 104/147 Feebas Common Water
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Surprise Attack     20
Flip a coin. If tails, this attack does nothing.

Count and Draw   
Draw a card for each of your opponent's Pokémon that isn't an Evolved Pokémon.
105 Geodude 105/147 Geodude Common Fighting
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Knuckle Punch     10

Focus Fist    30
Flip a coin. If tails, this attack does nothing.
106 Gible 106/147 Gible Common Colorless
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Sand-Attack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Bite     10
107 Goldeen 107/147 Goldeen Common Water
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Flail     10×
Does 10 damage times the number of damage counters on Goldeen.

Fury Attack    10×
Flip 3 coins. This attack does 10 damage times the number of heads.
108  Growlithe 108/147 Growlithe Common Fire
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Smash Kick    10

Fireworks     30
Flip a coin. If tails, discard a Fire Energy attached to Growlithe.
109 Kricketot 109/147 Kricketot Common Grass
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Headbutt     10

Beat    20
110 Magikarp 110/147 Magikarp Common Water
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Flail Around    10×
Flip 3 coins. This attack does 10 damage times the number of heads.
111 Magnemite 111/147 Magnemite Common Lightning
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Speed Ball    10

Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
112 Mankey 112/147 Mankey Common Fighting
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Extra Punch    10+
If the Defending Pokémon is a Pokémon LV.X, this attack does 10 damage plus 50 more damage.
113 Meditite 113/147 Meditite Common Psychic
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Psyshot    10

Karate Chop    30-
Does 30 damage minus 10 damage for each damage counter on Meditite.
114 Meowth 114/147 Meowth Common Colorless
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Scratch    10

Double Kick    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
115 Mime Jr 115/147 Mime Jr Common Psychic
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Baby Evolution
Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr..

Encore   
Choose 1 of the Defending Pokémon's attacks. That Pokémon can use only that attack during your opponent's next turn.
116 Mudkip 116/147 Mudkip Common Water
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Mud Sport    10+
If Mudkip has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage.
 
Surf    20
117 Nincada 117/147 Nincada Common Grass
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Call for Family   
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Dash Attack   
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
118 Pachirisu 118/147 Pachirisu Common Lightning
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Tail Slap    10

Pachi    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
119 Paras 119/147 Paras Common Grass
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Spore   
The Defending Pokémon is now Asleep.

Stomp    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
120 Pikachu 120/147 Pikachu Common Lightning
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Gnaw    10

Thundershock    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
121 Piplup 121/147 Piplup Common Water
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Pound    10

Surf     20
122 Rhyhorn 122/147 Rhyhorn Common Fighting
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Stomp     10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

Horn Drill    50
123 Roselia 123/147 Roselia Common Grass
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Vine Slap    10

Spit Poison     10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
124 Sandshrew 124/147 Sandshrew Common Fighting
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Scratch        20
125 Seel 125/147 Seel Common Water
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Tail Slap    10

Icy Wind    20
Flip a coin. If heads, the Defending Pokémon is now Asleep.
126 Shinx 126/147 Shinx Common Lightning
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Bite     20
127  Shroomish 127/147 Shroomish Common Grass
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Stun Spore   
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Tackle    20
128 Skorupi 128/147 Skorupi Common Psychic
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Poison Sting    10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Tail Smash     40
Flip a coin. If tails, this attack does nothing.
129 Starly 129/147  Starly Common Colorless
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Peck    20
130 Surskit 130/147 Surskit Common Grass
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Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
131 Turtwig 131/147 Turtwig Common Grass
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Shell Attack    10

Stomp     20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
132 Whismur 132/147  Whismur Common Colorless
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Tone-Deaf
Flip a coin. If heads, the Defending Pokémon is now Confused.

Rollout    20
133 Zubat 133/147 Zubat Common Psychic
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Quick Turn    10×
Flip 2 coins. This attack does 10 damage times the number of heads.
134 Battle Tower 134/147 Battle Tower Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever any player plays any Pokémon from his or her hand to Level-Up 1 of his or her Pokémon, remove 4 damage counters from that Pokémon.
135 Champion s Room 135/147 Champion's Room Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
The Retreat cost of each Pokémon SP (both yours and your opponent's) is   less.
136 Cynthia s Guidance 136/147 Cynthia's Guidance Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Look at the top 7 cards of your deck, choose 1 of them, and put it into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward.
137 Cyrus s Initiative 137/147 Cyrus's Initiative Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Flip 2 coins. If either of them is heads, look at your opponent's hand. For each heads, choose 1 card from your opponent's hand and put it on the bottom of your opponent's deck in any order.
137 Cyrus s Initiative 138/147 Night Teleporter Uncommon T
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Flip a coin. If heads, put all cards in your hand on top of your deck. Then, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
139 Palmer s Contribution 139/147 Palmer's Contribution Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your discard pile for up to 5 in any combination of Pokémon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
140 VS Seeker 140/147 VS Seeker Uncommon T
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Search your discard pile for a Supporter card, show it to your opponent, and put it into your hand.
You may play as many Item cards as you like during your turn (before your attack).
141 Absol Pok  mon G LVx 141/147 Absol LV.X Ultra-Rare Rare Darkness
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Darkness Send
Once during your turn (before your attack), when you put Absol Pokémon G LV.X from your hand onto your Active Absol Pokémon G, you may flip 3 coins. For each heads, put the top card from your opponent's deck in the Lost Zone.

Darkness Slugger    30+
You may discard a card from your hand. If you do, this attack does 30 damage plus 30 more damage.

Put this card onto your Active Absol Pokémon G. Absol Pokémon G LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
142 Blaziken Pok  mon FB LVx 142/147 Blaziken LV.X Ultra-Rare Rare Fire
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Burning Spirit
Any damage done by attacks to a Burned Pokémon (both yours and your opponent's) is increased by 40 (after applying Weakness and Resistance). No more than 40 damage can be added by all Burning Spirit Poké-Bodies.

Jet Shoot    80
During your opponent's next turn, any damage done to Blaziken Pokémon FB by attacks is increased by 40 (after applying Weakness and Resistance).

Put this card onto your Active Blaziken Pokémon FB. Blaziken Pokémon FB LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
143 Charizard Pok  mon G LVx 143/147 Charizard LV.X Ultra-Rare Rare Fire
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Call for Power
As often as you like during your turn (before your attack), you may move an Energy attached to 1 of your Pokémon to Charizard Pokémon G. This power can't be used if Charizard Pokémon G is affected by a Special Condition.

Malevolent Fire    150
Flip a coin. If tails, discard all Energy attached to Charizard Pokémon G.

Put this card onto your Active Charizard Pokémon G. Charizard Pokémon G LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level
144 Electivire Pok  mon FB LVx 144/147 Electivire LV.X Ultra-Rare Rare Lightning
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Energy Recycle
Once during your turn (before your attack), you may use this power. If you do, your turn ends. Search your discard pile for up to 3 Energy cards and attach them to your Pokémon in any way you like. This power can't be used if Electivire Pokémon FB is affected by a Special Condition.

Powerful Spark    30+
This attack does 30 damage plus 10 damage for each Energy attached to all of your Pokémon.

Put this card onto your Active Electivire Pokémon FB. Electivire Pokémon FB LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
145 Garchomp Pok  mon C LV 145/147 Garchomp LV.X Ultra-Rare Rare Colorless
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Healing Breath
Once during your turn (before your attack), when you put Garchomp Pokémon C LV.X from your hand onto your Active Garchomp Pokémon C, you may remove all damage counters from each of your Pokémon SP.

Dragon Rush
Discard 2 Energy attached to Garchomp Pokémon C. Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Garchomp Pokémon C can't use Dragon Rush during your next turn.

Put this card onto your Active Garchomp Pokémon C. Garchomp Pokémon C LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
146 Rayquaza Pok  mon C LVx 146/147 Rayquaza LV.X Ultra-Rare Rare Colorless
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Dragon Spirit
If Rayquaza Pokémon C is your Active Pokémon and is damaged but not Knocked Out by an opponent's attack, you may search your discard pile for an Energy card and attach it to Rayquaza Pokémon C.

Final Blowup    200
Discard all Energy attached to Rayquaza Pokémon C. Ignore this effect if you have no cards in your hand.

Put this card onto your Active Rayquaza Pokémon C. Rayquaza Pokémon C LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
147  Staraptor Pok  mon FB LVx 147/147 Staraptor LV.X Ultra-Rare Rare Colorless
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Fast Call
Once during your turn (before your attack), you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Staraptor Pokémon FB is affected by a Special Condition.

Defog     40
Before doing damage, you may discard any Stadium card in play. If you do, this attack's base damage is 70 instead of 40.

Put this card onto your Active Staraptor Pokémon FB. Staraptor Pokémon FB LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
148 Articuno 148/147 Articuno Water
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Diamond Dust    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed, and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
149 Moltres 149/147 Moltres Fire
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Hyper Flame    60
Flip a coin. If heads, discard 1 Fire Energy card attached to Moltres. If tails, discard all Energy cards attached to Moltres. If you can't discard Energy cards, this attack does nothing.
150 Zapdos 150/147 Zapdos Lightning
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Lightning Burn    30
Flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, Zapdos does 30 damage to itself.
sh7 Milotic SH7 Milotic Rare Holo Water
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Aqua Mirage
If you have no cards in your hand, prevent all damage done to Milotic by attacks from your opponent's Pokémon.

Dwindling Wave    80-
Does 80 damage minus 10 damage for each damage counter on Milotic.
sh8 Relicant SH8 Relicanth Rare Holo Fighting
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Deep Sea Pressure    20
During your opponent's next turn, the Defending Pokémon's Retreat Cost is    more.

Aqua Wave    40+
Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads.
sh9 Yanma SH9 Yanma Rare Holo Grass
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Sonicboom    10
This attack's damage isn't affected by Weakness or Resistance.

Baton Pass    30
You may switch Yanma with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Yanma as you like to the new Active Pokémon.

 

 

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