Pokemon TCG: Mysterious Treasures Set
Pokemon TCG

 

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Mysterious Treasures Set
(湖の秘密)
Trading Card Game Set 33
General information
 Cards  English: 124
 Japanese: 131
 Series  Diamond & Pearl
 Focus  Sinnoh Legendary Trio
 Uxie, Mesprit & Azelf
 Previous Expansion  Diamond & Pearl
 Following Expansion  Secret Wonders
 Associated Decks  SteelWater Armor Fortress
 FightingGrass Skull Charge
 Released  August 22nd, 2007 (English)
 March 2nd, 2007 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Aggron 1/123 Aggron  Rare Holo Metal 
Card text
Heap Up     40+
Search your discard pile for all Energy cards and show them to your opponent. If you find any Metal Special Energy cards there this attack does 40 damage plus 30 more damage. Put all of those Energy cards on top of your deck. Shuffle your deck afterward.

Hard Metal    60+
You may do 60 damage plus 40 more damage. If you do, Aggron does 40 damage to itself.
2 Alakazam 2/123 Alakazam  Rare Holo Psychic 
Card text
Power Cancel
Once during your opponent's turn, when your opponent's Pokémon uses any Poké-Power, you may discard 2 cards from your hand and prevent all effects of that Poké-Power. (This counts as that Pokémon using its Poké-Power.) This power can't be used if Alakazam is affected by a Special Condition.

Psychic Guard    50
During your opponent's next turn, any damage done to Alakazam by attacks from your opponent's Stage 2 Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance).
3 Ambipom 3/123 Ambipom  Rare Holo Colorless
Card text
Tail Influence     30
Your opponent flips a coin until he or she gets heads. For each tails, remove an Energy card attached to the Defending Pokémon and put it on the bottom of your opponent's deck.

Charity Tail     80
Before Ambipom does damage, your opponent may discard 2 cards from his or her hand. If he or she does, this attack's base damage is 10 instead of 80.
4 Azelf 4/123 Azelf  Rare Holo Psychic
Card text
Downer Material
If you have Uxie and Mesprit in play, the attack cost of each of your opponent's Basic Pokémon's attacks is Colorless more. You can't use more than 1 Downer Material Poké-Body each turn.

Bind Pulse    10
During your opponent's next turn, your opponent can't attach any Special Energy cards from his or her hand to any of his or her Pokémon.
5 Blissey 5/123 Blissey  Rare Holo  Colorless
Card text
Kind Egg
Once during your turn (before your attack), if Happiny is anywhere under Blissey, you may choose a number of cards in your hand up to the amount of Energy attached to Blissey and put those cards on top of your deck. Shuffle your deck afterward. Then, draw that many cards. This power can't be used if Blissey is affected by a Special Condition.

Happy Chance    20+
Does 20 damage plus 10 more damage for each Energy attached to Blissey. Before doing damage, you may search your discard pile for a basic Energy card and attach it to Blissey.
6 Bronzong 6/123 Bronzong  Rare Holo  Metal
Card text
Miracle Oracle
Once during your turn (before your attack), you may draw a card. Then, discard a card from your hand. If you discard an Energy card, draw 1 more card. This power can't be used if Bronzong is affected by a Special Condition.

Shady Stamp     50
The Defending Pokémon is now Confused.
7 Celebi  7/123 Celebi  Rare Holo Grass 
Card text
 Sprouting
Search your deck for a Grass Energy card and attach it to Celebi. Shuffle your deck afterward.

Leaf Tornado    30
You may move any number of basic Grass Energy cards attached to your Pokémon to your other Pokémon in any way you like.
8 Feraligatr 8/123 Feraligatr  Rare Holo  Water
Card text
Energy Cyclone    20×
Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward.

Breaking Tail    60
Choose 1 card from your opponent's hand without looking and discard it.
9 Garchomp 9/123 Garchomp  Rare Holo Colorless 
Card text
Rainbow Scale
If an Active Pokémon has Weakness to any of the types of Energy attached to Garchomp, Garchomp's attacks do 40 more damage to that Pokémon (before applying Weakness and Resistance). Rainbow Scale Poké-Body can't be used if Garchomp has any Special Energy cards attached to it.

Dragon Fang    70
10 Honchkrow 10/123 Honchkrow  Rare Holo Darkness 
Card text
Dark Genes
As long as Honchkrow has the Energy necessary to use its attacks, each of your Murkrow can use Honchkrow's attack as its own without the Energy necessary to use that attack.

Dark Wing Flaps    50
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
11 Lumineon 11/123 Lumineon  Rare Holo Water 
Card text
Lure Ring
Once during your turn (before your attack), if Lumineon is your Active Pokémon, you may choose 1 of your opponent's Benched Pokémon that has a maximum HP of 100 or more and switch it with 1 of the Defending Pokémon. This power can't be used if Lumineon is affected by a Special Condition.

Reverse Stream    30+
Does 30 damage plus 10 more damage for each Water Energy attached to Lumineon. Then, return all Water Energy attached to Lumineon to your hand.
12 Magmortar  12/123 Magmortar  Rare Holo Fire
Card text
Smoke Bomb     30
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Flame Drum    80
If Magby isn't anywhere under Magmortar, discard 2 Energy cards from your hand. (If you can't discard 2 Energy cards from your hand, this attack does nothing.)
13 Meganium 13/123 Meganium  Rare Holo  Grass
Card text
Ultra Powder    20
Flip 3 coins. If the first coin is heads, the Defending Pokémon is now Poisoned. If the second coin is heads, the Defending Pokémon is now Burned. If the third coin is heads, the Defending Pokémon is now Paralyzed.

Fire Counterattack     60+
If your opponent has any Fire Pokémon in play, this attack does 60 damage plus 30 more damage.
14 Mesprit 14/123 Mesprit  Rare Holo Psychic
Card text
Upper Material
If you have Uxie and Azelf in play, the Retreat Cost for each Uxie, Mesprit, and Azelf (both yours and your opponent's) is 0.

Teleportation Burst     30
You may switch Mesprit with 1 of your Benched Pokémon.
15 Raichu 15/123 Raichu  Rare Holo Lightning 
Card text
Electromagnetic Induction   
Search your deck for up to 2 Lightning Energy cards and attach them to 1 of your Pokémon. Shuffle your deck afterward.

Explosive Thunder    30×
Discard all basic Lightning Energy cards attached to Raichu. This attack does 30 damage times the number of Lightning Energy cards you discarded.
16 Typhlosion 16/123 Typhlosion  Rare Holo Fire
Card text
Firestarter
Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your benched Pokémon. This power can't be used if Typhlosion is affected by a Special Condition.

Evaporating Heat     60
Discard a Water Energy attached to the Defending Pokémon.
17 Tyranitar  17/123 Tyranitar  Rare Holo Darkness
Card text
Payback        40+
If your opponent has only 1 Prize card left, this attack does 40 damage plus 40 more damage and discard the top 3 cards from your opponent's deck.

Ground Burn    80+
Each player discards the top card of his or her deck. This attack does 80 damage plus 20 more damage for each Energy card discarded in this way.
18 Uxie 18/123 Uxie  Rare Holo Psychic 
Card text
Memory Out
Once during your opponent's turn, if Uxie is damaged by an opponent's attack (even if Uxie is Knocked Out), you may use this power. The Attacking Pokémon can't use that attack during your opponent's next turn.

Mind Off     10+
If you have Mesprit and Azelf in play, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Asleep.
19 Abomasnow  19/123     Abomasnow  Rare Grass 
Card text
Glacier Snow
If Abomasnow is your Active Pokémon and is damaged by an opponent's attack (even if Abomasnow is Knocked Out), the Attacking Pokémon is now Asleep.

Heavy Blizzard     60
Flip a coin. If heads, put 1 damage counter on each of your opponent's Benched Pokémon.
20 Ariados  20/123 Ariados  Rare Grass 
Card text
Sticky
The Retreat Cost for each player's Pokémon (excluding Ariados) is Colorless more.

Offensive Needle     20
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed.
21 Bastiodon  21/123 Bastiodon  Rare Metal 
Card text
Protective Wall
Prevent all damage done to your Benched Pokémon by your opponent's attacks.

Anger Revenge    60
If Bastiodon was damaged by an attack during your opponent's last turn, this attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
22 Chimecho  22/123 Chimecho  Rare Psychic 
Card text
Call In
Draw a card. If Chingling is anywhere under Chimecho, draw 2 more cards.

Strange Bell    20
If the Defending Pokémon is a Basic Pokémon, that Pokémon is Confused.
23 Crobat 23/123 Crobat  Rare  Psychic
Card text
Evolutionary Toxic
Once during your turn, when you play Crobat from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

Strike and Fade   
Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, shuffle Crobat and all cards attached to it back into your deck.
24 Exeggutor 24/123 Exeggutor  Rare  Grass
Card text
String Bomb    30×
Flip a coin for each basic Energy card attached to Exeggutor and to the Defending Pokémon. This attack does 30 damage times the number of heads.

Nutritional Support   
Search your deck for up to 2 Grass Energy cards and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward.
25 Glalie  25/123 Glalie  Rare  Water
Card text
Craggy Face
As long as Glalie is your Active Pokémon, any damage done by attacks from your opponent's Stage 2 Evolved Pokémon is reduced by 20 (before applying Weakness and Resistance).

Intimidation Pebble     50
Flip a coin. If heads, your opponent can't play any Trainer cards or Supporter cards from his or her hand during your opponent's next turn.
26 Gyarados  26/123 Gyarados  Rare  Water
Card text
Dragon DNA
Gyarados can use any attack from its Basic Pokémon. (You still have to pay for that attack's Energy cost.) If Gyarados uses any attack from its Basic Pokémon, that attack does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Enrage     80
Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it. If the first coin is tails, Gyarados is now Confused.
27 Kricketune 27/123 Kricketune  Rare Grass 
Card text
Sore Performance    20
The Defending Pokémon is now Asleep.

Concerto    40+
Does 40 damage plus 10 more damage for each Kricketot and each Kricketune you have in play.
28 Manectric  28/123 Manectric  Rare  Lightning
Card text
Lightning Twister    20×
Does 20 damage times the number of basic Energy cards attached to Manectric.

Chain Lightning     70
Does 20 damage to each of your opponent's Benched Pokémon that is the same type as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
29 Mantine  29/123 Mantine  Rare  Water
Card text
Jumbo Fin
If Mantyke is anywhere under Mantine, the Retreat Cost for each of your Water Pokémon is    less.

Giant Wave     50
30 Mr. Mime 30/123 Mr. Mime  Rare Psychic 
Card text
Airy Wall
If your opponent's Pokémon that has 2 or less Energy cards attached to it attacks Mr. Mime, prevent all damage done to Mr. Mime from that attack. If Mime Jr. is anywhere under Mr. Mime, prevent all effects of that attack, including damage, done to Mr. Mime.

Trick Play
Put a coin next to your Active Pokémon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, this attack does 50 damage to the Defending Pokémon. If he or she is right, Mr. Mime does 20 damage to itself, and this attack's damage isn't affected by Weakness or Resistance.
31 Nidoqueen  31/123 Nidoqueen  Rare Psychic 
Card text
Mother Pheromone
The attack cost of your Nidoran♀, Nidorina, Nidoran♂, Nidorino, and Nidoking's attacks is Colorless less.

Give Aid     90
If you have the same number of or less Benched Pokémon than your opponent, this attack's base damage is 50 instead of 90.
32 Ninetales  32/123 Ninetales  Rare  Fire
Card text
Color Shift
Once during your turn (before your attack), you may choose 1 of your opponent's Pokémon. Ninetales is the same type as that Pokémon (all if that Pokémon is more than 1 type) until the end of your turn. This power can't be used if Ninetales is affected by a Special Condition.

Fire Blast    60
Discard 1 Fire Energy card attached to Ninetales.
33 Rampardos 33/123 Rampardos  Rare  Fighting
Card text
Assurance     30
As long as the Defending Pokémon's remaining HP is 60 or less, this attack's base damage is 60 instead of 30.

Hasty Headbutt     100
Rampardos does 20 damage to itself. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
34 Slaking  34/123 Slaking  Rare Colorless 
Card text
Energetic Impulse
Once during your turn (before your attack), if Slaking is your Active Pokémon, you may flip a coin. If heads, Slaking's Lazy Blow attack's base damage is 130 during this turn. If tails, Slaking can't attack or retreat during this turn. (If Slaking is no longer your Active Pokémon, this effect ends.)

Lazy Blow    50
35 Sudowoodo 35/123 Sudowoodo  Rare  Fighting
Card text
Sidestep    20
If Bonsly is anywhere under Sudowoodo, flip a coin. If heads, prevent all effects of an attack, including damage, done to Sudowoodo during your opponent's next turn.

Persuade    30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. The new Defending Pokémon can't retreat during your opponent's next turn.
36 Toxicroak 36/123    Toxicroak  Rare Psychic 
Card text
Poison Sacs
Your opponent can't remove the Special Condition Poisoned by evolving or devolving his or her Poisoned Pokémon. (This also includes putting a Pokémon Level-Up card onto the Poisoned Pokémon.)

Knuckle Claws    30
The Defending Pokémon is now Poisoned.
37 Unown I  37/123 Unown I  Rare  Psychic
Card text
ITEM
Once during your turn (before your attack), if you have Unown I, Unown T, Unown E, and Unown M on your Bench, you may search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 ITEM Poké-Power each turn.

Hidden Power   
Choose an Energy card attached to the Defending Pokémon and put it face down. Treat that card as a Special Energy card that provides Colorless Energy and doesn't have any effect other than providing Energy. Put that card face up at the end of your opponent's next turn.
38 Ursaring 38/123 Ursaring  Rare Colorless 
Card text
Bad Temper     30
The Defending Pokémon is now Confused. During your opponent's next turn, that Pokémon's attacks do 60 more damage to the Active Pokémon (before applying Weakness and Resistance).

Defensive Claw     60+
If Teddiursa is on your Bench, this attack does 60 damage plus 20 more damage. If Teddiursa is on your Bench and has any damage counters on it, this attack does 60 damage plus 40 more damage and remove all damage counters from that Pokémon.
39 Walrein 39/123 Walrein  Rare  Water
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Freeze-up
Once during your turn, when you play Walrein from your hand to evolve 1 of your Pokémon, you may flip 2 coins. If both are heads, discard the Defending Pokémon and all cards attached to it. (This doesn't count as a Knocked Out Pokémon.)

Ice Bind    70
If your opponent doesn't discard a card from his or her hand, the Defending Pokémon is now Paralyzed.
40 Whiscash  40/123 Whiscash  Rare  Water
Card text
Fury    20×
Does 20 damage times the number of damage counters on Whiscash.

Magnitude    60
Does 20 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
41 Bayleef  41/123 Bayleef  Uncommon Grass 
Card text
Evolution Impulse
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Leaf Boomerang    30×
Flip 2 coins. This attack does 30 damage times the number of heads.
42 Chingling  42/123 Chingling  Uncommon Psychic 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling.

Inviting Bell   
Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
43 Cranidos 43/123 Cranidos  Uncommon Fighting
 
Card text
Headbutt     20

Steamroll    30
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
44 Croconaw  44/123 Croconaw  Uncommon  Water
Card text
Evolutionary Vitality
Once during your turn, when you play Croconaw from your hand to evolve 1 of your Pokémon, you may look at the top 5 cards of your deck. Choose all Energy cards you find there, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward.

Hover Over    30
The Defending Pokémon can't retreat during your opponent's next turn.
45 Dewgong 45/123 Dewgong  Uncommon Water 
Card text
Cold Fat
As long as Dewgong is Asleep, any damage done to Dewgong by attacks is reduced by 40 (after applying Weakness and Resistance).

Collapse    60
Dewgong is now Asleep.
46 Dodrio 46/123 Dodrio  Uncommon Colorless 
Card text
Fury Attack    10×
Flip 3 coins. This attack does 10 damage times the number of heads.

Triple Pick
Choose 3 of your opponent's Evolved Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
47 Dunsparce  47/123 Dunsparce  Uncommon  Colorless
Card text
Snake Hook
Draw a card.

Bite and Run    10
Switch Dunsparce with 1 of your Benched Pokémon.
48 Gabite  48/123 Gabite  Uncommon Colorless 
Card text
Gather Up
Search your discard pile for up to 2 Energy cards, show them to your opponent, and put them into your hand.

Marvelous Shine
Flip a coin. If heads put 4 damage counters on 1 of your opponent's Pokémon. If tails, remove 4 damage counters from 1 of your Pokémon.
49 Girafarig  49/123 Girafarig  Uncommon Colorless 
Card text
Crane Neck
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Psybeam    20
Flip a coin. If heads, the Defending Pokémon is now Confused.
50 Golbat 50/123 Golbat  Uncommon  Psychic
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Pulse Search    30
Look at your opponent's hand.
51 Graveler  51/123 Graveler  Uncommon Fighting 
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Rock Cannon    30×
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Rock Slide    40
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
52 Happiny 52/123 Happiny  Uncommon  Colorless
Card text
Baby Evolution
Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny.

Lively
Remove 2 damage counters from 1 of your Pokémon.
53 Lairon 53/123     Lairon  Uncommon Metal 
Card text
Metal     Mend
Search your discard pile for a Metal Energy card and attach it to Lairon. If you do, remove 2 damage counters from Lairon.

Confront     50
54 Magmar  54/123 Magmar  Uncommon  Fire
Card text
Fire     Flare    20

Flamethrower    50
Discard an Energy attached to Magmar.
55 Masquerain  55/123 Masquerain  Uncommon  Grass
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Centrifugal Force    20×
Does 20 damage times the number of Colorless Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).

Swirling Ripple    30+
If your opponent has any Water Pokémon in play, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Confused.
56 Nidorina 56/123 Nidorina  Uncommon Psychic 
Card text
Rescue
Search your discard pile for up to 2 Pokémon, show them to your opponent, and put them into your hand.

Scratch     30
57 Octillery  57/123 Octillery  Uncommon Water
Card text
Crash Bomber    30+
If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 30 more damage. Then, discard a Special Energy card attached to the Defending Pokémon.

Aqua Liner   
Choose 1 of your opponent's Benched Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
58 Parasect 58/123 Parasect  Uncommon Grass 
Card text
Grass     Wild Spores    20
If Parasect evolved from Paras during this turn, this attack does 40 damage and the Defending Pokémon is now Asleep and Poisoned.

Extend Fungus    60
Remove 2 damage counters from Parasect.
59 Pupitar  59/123 Pupitar  Uncommon  Fighting
Card text
Pressurized Gas
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Rocket Tackle    50
Pupitar does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Pupitar by attacks during your opponent's next turn.
60 Quilava  60/123 Quilava  Uncommon Fire 
Card text
Fireworks     40
Flip a coin. If tails, discard a Fire Energy attached to Quilava.
61 Sandslash 61/123 Sandslash  Uncommon Fighting 
Card text
Spike Armor
During your opponent's next turn, if Sandslash is damaged by an opponent's attack (even if Sandslash is Knocked Out), put 4 damage counters on the Attacking Pokémon.

Poison Spike    60
If the Defending Pokémon already has any damage counters on it, that Pokémon is now Poisoned.
62 Sealeo  62/123 Sealeo  Uncommon Water 
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Ice Rider
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
63 Shieldon  63/123 Shieldon  Uncommon Metal 
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Hard Face    20
During your opponents next turn, any damage done to Shieldon by attacks is reduced by 20 (after applying Weakness and Resistance).

Shield Attack    40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
64 Tropius  64/123 Tropius  Uncommon Grass 
Card text
Bonus Leaf
Remove 3 damage counters from each of your Benched Pokémon that has any Grass Energy attached to it.

Whirlwind    30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
65 Unown E  65/123 Unown E  Uncommon Psychic 
Card text
EQUIP
Once during your turn (before your attack), if Unown E is on your Bench, you may discard all cards attached to Unown E and attach Unown E to 1 of your Pokémon as a Pokémon Tool card. As long as Unown E is attached to a Pokémon, that Pokémon gets +10 HP.

Hidden Power
During your opponent's next turn, whenever your opponent flips a coin, treat it as tails.
66 Unown M  66/123     Unown M  Uncommon Psychic 
Card text
MAGNET
Once during your turn (before your attack), if Unown M is your Active Pokémon, you may flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This power can't be used if Unown M is affected by a Special Condition.

Hidden Power   
Flip a coin. If heads, this attack does 30 damage. If tails, this attack does 30 damage to 1 of your Pokémon, and this attack's damage isn't affected by Weakness or Resistance.
67 Unown T  67/123 Unown T  Uncommon Psychic 
Card text
THROW
Once during your turn (before your attack), if Unown T is your Active Pokémon, you may discard a card from your hand. Then, flip a coin. If heads, put 2 damage counters on 1 of your opponent's Benched Pokémon. This power can't be used if Unown T is affected by a Special Condition.

Hidden Power
Look at your opponent's hand and choose 1 card, then have your opponent shuffle that card into his or her deck. Then, show your opponent your hand and he or she chooses 1 card. Shuffle that card into your deck.
68 Vigoroth  68/123 Vigoroth  Uncommon  Colorless
Card text
Colorless     Wake-up Punch    10
If Vigoroth evolved from Slakoth during this turn and Slakoth was Asleep, this attack's base damage is 60 instead of 10.

Fury Swipes    30×
Flip 3 coins. This attack does 30 damage times the number of heads.
69 Abra 69/123 Abra  Common Psychic 
Card text
Play Search
Look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Put the other 4 cards back on top of your deck. Shuffle your deck afterward.

Ultra Evolution   
Search your deck for Alakazam and put it on Abra (this counts as evolving Abra). Shuffle your deck afterward.
70 Aipom 70/123 Aipom  Common Colorless 
Card text
Tail Whap    10

Throw Off
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Before doing damage, discard all Pokémon Tool cards attached to that Pokémon.
71 Aron  71/123 Aron  Common Metal 
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Steel Tackle     30
Aron does 10 damage to itself.
72 Barboach 72/123 Barboach  Common Water 
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Mud Spit
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
73 Bidoof 73/123 Bidoof  Common Colorless 
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Wacan Berry
Any damage done to Bidoof by attacks from Lightning Pokémon is reduced by 20 (after applying Weakness and Resistance).

Tackle    30
74 Bronzor  74/123 Bronzor  Common  Metal
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Dull Light    20
Flip a coin. If heads, the Defending Pokémon is now Confused.
75 Buizel  75/123 Buizel  Common Water 
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Chesto Berry
If Buizel is Asleep, remove the Special Condition Asleep from Buizel at the end of each player's turn.

Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage.
76 Chansey 76/123     Chansey  Common Colorless 
Card text
Scrunch
Flip a coin. If heads, prevent all damage done to Chansey by attacks during your opponent's next turn.

Double-edge    80
Chansey does 60 damage to itself.
77 Chikorita  77/123 Chikorita  Common Grass
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Sleep Scent
Flip a coin. If heads, the Defending Pokémon is now Asleep.

Jump On     10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
78 Croagunk  78/123 Croagunk  Common  Psychic
Card text
Ghastly Sound
Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn.

Finger Poke    20
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
79 Cyndaquil 79/123 Cyndaquil  Common  Fire
Card text 
Tackle    10

Live Coal     20
80 Doduo  80/123 Doduo  Common  Colorless
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Double Stab     10×
Flip 2 coins. This attack does 10 damage times the number of heads.

Accelerating Stab     30
Doduo can't use Accelerating Stab during your next turn.
81 Electrike  81/123 Electrike  Common Lightning
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Electromagnetic Jam    10
Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn.
82 Exeggcute  82/123 Exeggcute  Common  Grass
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Direct-hit Bomb
Flip a coin for each Energy attached to Exeggcute. Choose 1 of your opponent's Pokémon. For each heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
83 Finneon 83/123     Finneon  Common  Water
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Elegant Swim
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Finneon during your opponent's next turn.

Tackle    20
84 Geodude  84/123 Geodude  Common  Fighting
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Stone Throw
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
85 Gible  85/123 Gible  Common  Colorless
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Push Down    10
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
86 Kricketot  86/123 Kricketot  Common Grass 
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Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Sling     10
87 Larvitar  87/123 Larvitar  Common Fighting 
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Mountain Bite    10+
You may discard the top card of your deck. If you do, this attack does 10 damage plus 10 more damage and Larvitar is now Asleep.

Hammer In    20
88 Magby 88/123 Magby Common Fire
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Baby Evolution
Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby) and remove all damage counters from Magby.

Scorch
Flip a coin. If heads, the Defending Pokémon is now Burned.
89 Magikarp 89/123 Magikarp Common Water
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Flail     10×
Does 10 damage times the number of damage counters on Magikarp.

Dragon Rage    60
Flip 2 coins. If either of them is tails, this attack does nothing.
90 Murkrow 90/123 Murkrow Common Darkness
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Swarm
Search your deck for Murkrow and put it onto your Bench. Shuffle your deck afterward.

Hide Crowd    20
Switch Murkrow with 1 of your Benched Pokémon.
91 Nidoran   91/123 Nidoran♀ Common Psychic
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Call for Family
Search your deck for Nidoran♂ or Nidoran♀ and put it onto your Bench. Shuffle your deck afterward.

Poison Sting     20
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
92 Paras 92/123 Paras Common Grass
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Scratch    10

Mushroom Tackle    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
93 Pichu 93/123 Pichu Common Lightning
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Baby Evolution
Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu.

Chupi     20
Flip a coin. If tails, this attack does nothing.
94 Pikachu 94/123 Pikachu Common Lightning
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Electro Recycle
Once during your turn (before your attack), if Pichu is anywhere under Pikachu, you may search your discard pile for a Lightning Energy card, show it to your opponent, and put it into your hand. This power can't be used if Pikachu is affected by a Special Condition.

BikaBika     20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
95 Remoraid 95/123 Remoraid Common Water
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Sharpshooting
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Numbing Water    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
96 Sandshrew 96/123 Sandshrew Common Fighting
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Sand Attack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Ram     30
97 Seel 97/123 Seel Common Water
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Freezing Headbutt    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
98 Shinx 98/123     Shinx Common Lightning
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Rawst Berry
If Shinx is Burned, remove the Special Condition Burned from Shinx at the end of each player's turn.

Plasma     10
Flip a coin. If heads, search your discard pile for a Lightning Energy card and attach it to Shinx.
99 Slakoth 99/123 Slakoth Common Colorless
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Drowsy
Both Slakoth and the Defending Pokémon are now Asleep.
100 Snorunt 100/123 Snorunt Common Water
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Collect
Draw a card.

Snowball    20
Flip a coin. If tails, this attack does nothing.
101 Snover 101/123 Snover Common Grass
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Curiosity
Look at your opponent's hand.

Snowball Fight     30
Flip a coin. If tails, Snover does 10 damage to itself.
102 Spheal 102/123 Spheal Common Water
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Rollout     10

Willpower
Flip a coin. If heads, during your next turn, Spheal's Rollout attack's base damage is 40.
103 Spinarak 103/123 Spinarak Common Grass
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Impound   
The Defending Pokémon can't retreat during your opponent's next turn.

Double Scratch    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
104 Surskit 104/123 Surskit Common Grass
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Sleep Inducer
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. The new Defending Pokémon is now Asleep.
105 Teddiursa 105/123 Teddiursa Common Colorless
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Rest
Remove all Special Conditions and 2 damage counters from Teddiursa. Teddiursa is now Asleep.

Sweet Palm     30
Before doing damage, remove 1 damage counter from the Defending Pokémon.
106 Totodile 106/123 Totodile Common Water
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  Bite    10

Shining Fang    10+
If the Defending Pokémon already has any damage counters on it, this attack does 10 damage plus 10 more damage.
107 Vulpix 107/123 Vulpix Common Fire
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Fire Soul     20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
108 Zubat 108/123 Zubat Common Psychic
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Supersonic   
Flip a coin. If heads, the Defending Pokémon is now Confused.

Bite     20
109 Bebe s Search 109/123 Bebe's Search Uncommon Su
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Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
110 Dusk Ball 110/123 Dusk Ball Uncommon T
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Look at the 7 cards from the bottom of your deck. Choose 1 Pokémon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.
111 Fossil Excavator 111/123 Fossil Excavator Uncommon Su
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Search your deck or discard pile for a Trainer card that has Fossil in its name or a Stage 1 or Stage 2 Evolution card that evolves from a Fossil. Show it to your opponent and put it into your hand. If you searched your deck, shuffle your deck afterward.
112 Lake Boundary 112/123 Lake Boundary Uncommon St
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Apply Weakness for each Pokémon (both yours and your opponent's) as ×2 instead.
113 Night Maintenance 113/123 Night Maintenance Uncommon T
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Search your discard pile for up to 3 in any combination of Pokémon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
114 Quick Ball 114/123 Quick Ball Uncommon T
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Reveal cards from your deck until you reveal a Pokémon. Show that Pokémon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)
115 Team Galactic s Wager 115/123 Team Galactic's Wager Uncommon Su
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Each player shuffles his or her hand into his or her deck, and you and your opponent play a game of "Rock-Paper-Scissors." The player who wins draws up to 6 cards. The player who loses draws up to 3 cards. (You draw your cards first.)
116 Armor Fossil 116/123 Armor Fossil Common T
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Play Armor Fossil as if it were a Colorless Basic Pokémon. (Armor Fossil counts as a Trainer card as well, but if Armor Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Armor Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Armor Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
   
Armor Stone
Whenever Armor Fossil would be damaged by your opponent's attack, flip a coin until you get tails. For each heads, reduce that damage by 10.
117 Skull Fossil 117/123 Skull Fossil Common T
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Play Skull Fossil as if it were a Colorless Basic Pokémon. (Skull Fossil counts as a Trainer card as well, but if Skull Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Skull Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Skull Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
   
Skull Stone
During your opponent's turn, if Skull Fossil would be Knocked Out by damage from an opponent's attack, flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon.
118 Multi Energy 118/123 Multi Energy Rare E
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Attach Multi Energy to 1 of your Pokémon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides Colorless Energy when attached to a Pokémon that already has Special Energy cards attached to it.
119 Darkness Energy 119/123 Darkness Energy Uncommon DarknessE
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If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't Darkness. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
120 Metal Energy 120/123 Metal Energy Uncommon MetalE
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Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
121 Electivire 121/123 Electivire LV.X Ultra-Rare Rare Lightning
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Shocking Tail
As long as Electivire is your Active Pokémon, whenever your opponent attaches an Energy card from his or her hand to 1 of his or her Pokémon, put 2 damage counters on that Pokémon.

Pulse Barrier    50
Discard all of your opponent's Pokémon Tool cards and Stadium cards in play. If you do, prevent all effects, including damage, done to Electivire during your opponent's next turn.

Put this card onto your Active Electivire. Electivire LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
122 Lucario 122/123 Lucario LV.X Ultra-Rare Rare Fighting
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Stance
Once during your turn (before your attack), when you put Lucario LV.X from your hand onto your Active Lucario, you may use this power. Prevent all effects of an attack, including damage, done to Lucario during your opponent's next turn. (If Lucario is no longer your Active Pokémon, this effect ends.)

Close Combat    80
During your opponent's next turn, any damage done to Lucario by attacks is increased by 30 (after applying Weakness and Resistance).

Put this card onto your Active Lucario. Lucario LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
123 Magmortar 123/123 Magmortar LV.X Ultra-Rare Rare Fire
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Torrid Wave
Once during your turn (before your attack), if Magmortar is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned. Put 3 damage counters instead of 2 on that Pokémon between turns. This power can't be used if Magmortar is affected by a Special Condition.

Flame Bluster   
Discard 2 Fire Energy attached to Magmortar. Choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) During your next turn, Magmortar can't use Flame Bluster.

Put this card onto your Active Magmortar. Magmortar LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
124 Time Space Distortion 124/123 Time-Space Distortion Rare Holo T
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Flip 3 coins. For each heads, search your discard pile for a Pokémon, show it to your opponent, and put it into your hand.

 

 

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