Pokemon TCG: Great Encounters Set
Pokemon TCG

 

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Great Encounters
Trading Card Game Set 35
General information
 Cards  106
 Series  Diamond & Pearl Series
 Previous Expansion  Secret Wonders
 Following Expansion  Majestic Dawn
 Associated Decks  SteelFighting Eternal Time
 WaterPsychic Infinite Space
 DarkGrassFire Endless Night
 Released  February 13th, 2008
 
Card Image No. Card name Rarity Card type
1 Blaziken 1/106 Blaziken  Rare Holo Fire 
Card text
Fire Dance    30
Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.

Flame Kick   
Discard 2 Fire Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
2 Cresselia 2/106 Cresselia  Rare Holo Psychic 
Card text
Moon Twinkle    10
If there is any Stadium card in play, remove 2 damage counters from Cresselia.

Lunar Dance    50
You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokémon.
3 Darkrai 3/106 Darkrai  Rare Holo Darkness 
Card text
Reach Over
Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Darkness Pursuit    50
If the Defending Pokémon is Cresselia, this attack's base damage is 100.
4 Darkrai 4/106  Darkrai  Rare Holo Darkness
Card text
Darkness Roar    10
You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon.

Sleep Hole    40+
If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep.
5 Pachirisu 5/106 Pachirisu  Rare Holo  Lightning
Card text
Call for Family
Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Smash Short    10+
If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokémon Tool card, look at your opponent's hand, and discard any Pokémon Tool cards of the same name you find there.
6 Porygon Z 6/106 Porygon-Z  Rare Holo  Colorless
Card text
Conversion
Once during your turn (before your attack), you may discard a basic Energy card from your hand. Porygon-Z is the same type as that Energy card until the end of your turn. This power can't be used if Porygon-Z is affected by a Special Condition.

Tri Attack    40×
Flip 3 coins. This attack does 40 damage times the number of heads.
7 Rotom  7/106 Rotom  Rare Holo Lightning 
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 Astonish    20
Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.

Telebeam    30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Paralyzed.
8 Sceptile 8/106 Sceptile  Rare Holo  Grass
Card text
Wild Growth
Each basic Grass Energy card attached to your Grass Pokémon provides GrassGrass Energy instead. You can't use more than 1 Wild Growth Poké-Body each turn.

Leaf Blade    50+
Flip a coin. If heads, this attack does 50 damage plus 20 more damage.
9 Swampert 9/106 Swampert  Rare Holo Water
Card text
Wash Out
As often as you like during your turn (before your attack), you may move a Water or Fighting Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.

Hammer Arm    80
Discard the top card from your opponent's deck.
10 Tangrowth 10/106 Tangrowth  Rare Holo Grass 
Card text
Power Whip
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each basic Energy card attached to Tangrowth to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stick and Absorb    60
Remove 3 damage counters from Tangrowth. The Defending Pokémon can't retreat during your opponent's next turn.
11 Togekiss 11/106     Togekiss  Rare Holo Colorless 
Card text
Serene Grace
Once during your turn, when you play Togekiss from your hand to evolve 1 of your Pokémon, you may look at the top 10 cards of your deck, choose as many basic Energy cards as you like, and attach them to your Pokémon in any way you like. Put the other cards back on top of your deck. Shuffle your deck afterward.

Air Scroll    40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, remove 3 damage counters from Togekiss.
12 Altaria  12/106 Altaria  Rare Colorless 
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Dragonbreath    40
Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.

Cotton Cloud    60
During your opponent's next turn, any damage done to Altaria by attacks from your opponent's Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance).
13 Beedrill 13/106 Beedrill  Rare  Grass
Card text
Band Attack    30×
Does 30 damage times the number of Beedrill you have in play.

Twineedle    50×
Flip 2 coins. This attack does 50 damage times the number of heads.
14 Butterfree 14/106 Butterfree  Rare Grass 
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Parallel Drain    30
After your attack, remove from 1 of your Pokémon the number of damage counters equal to the damage you did to the Defending Pokémon.

Dozing Scales    60
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Poisoned.
15 Claydol 15/106 Claydol  Rare Fighting
Card text
Cosmic Power
Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition.

Spinning Attack    40
16 Dialga 16/106 Dialga  Rare Metal
Card text
Time Bellow     10
Draw a card.

Flash Cannon    40
You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck.
17 Exploud  17/106 Exploud  Rare Colorless
Card text
Ambient Noise
Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokémon. If the first coin is tails, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If the second coin is heads, the Defending Pokémon is now Confused. If the second coin is tails, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.

Hyper Voice     70
18 Houndoom 18/106 Houndoom  Rare Darkness
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Dark Fang    20
Choose 1 card from your opponent's hand without looking and discard it.

Black Fire    40+
You may discard a Fire or Darkness Energy attached to Houndoom. If you discard a Fire Energy, the Defending Pokémon is now Burned. If you discard a Darkness Energy, this attack does 40 damage plus 30 more damage.
19 Hypno  19/106 Hypno  Rare Psychic 
Card text
Dream Catcher
If the Defending Pokémon is Asleep, move all damage counters from Hypno to the Defending Pokémon.

Hypnoblast    60
The Defending Pokémon is now Asleep.
20 Kingler  20/106 Kingler  Rare Water 
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Crabhammer     30

Scissor Blow    80
If the Defending Pokémon would be Knocked Out by this attack, Kingler does 30 damage to itself.
21 Lapras  21/106 Lapras  Rare Water 
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Carry In   
Search your deck for a Pokémon Tool card, a Supporter card, and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Wave Splash    20
22 Latias  22/106 Latias  Rare Colorless 
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Miraculous Light    10
Remove 2 damage counters and all Special Conditions from Latias.

Mist Ball    80
Discard a Fire Energy and a Water Energy attached to Latias.
23 Latios 23/106 Latios  Rare  Colorless
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Energy Draw    10
Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward.

Luster Purge    120
Discard 3 Energy attached to Latios.
24 Mawile 24/106 Mawile  Rare  Metal
Card text
Pick Out
Choose 1 face-down Prize card (yours or your opponent's) and put it face up. If that card is a Supporter card, use the effect of that card as the effect of this attack. (That card remains face up for the rest of the game.)

Jaw Bite     20
During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage.
25 Milotic  25/106 Milotic  Rare  Water
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Marvel Scale
Prevent all effects of attacks, including damage, done to Milotic by your opponent's Pokémon LV.X.

Twister     50
Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokémon.
26 Palkia  26/106 Palkia  Rare  Water
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Spacial Rend    10
Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it.

Transback    40
You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.
27 Primeape 27/106  Primeape  Rare Fighting 
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Anger Point
If Primeape has any damage counters on it, Primeape's attacks do 40 more damage to the Active Pokémon (before applying Weakness and Resistance).

Whump    50
Primeape is now Confused. Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
28 Slowking  28/106 Slowking  Rare  Psychic
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Trump Card
Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent's last turn, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition.

Psych Up    30
During your next turn, Slowking's Psych Up attack's base damage is 60.
29 Unown H  29/106 Unown H  Rare  Psychic
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HEAL
Once during your turn (before your attack), if you have Unown H, Unown E, Unown A, and Unown L on your Bench, you may remove all Special Conditions from 1 of your Active Pokémon.

Hidden Power    30
Discard a card from your hand. (If you can't discard a card from your hand, this attack does nothing.)
30 Wailord 30/106     Wailord  Rare Water
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Sleeping Pulse
As long as Wailord remains Asleep between turns, remove 1 damage counter from Wailord.

Sink Deep    60
If Wailord has any damage counters on it, Wailord is now Asleep.
31 Weezing  31/106 Weezing  Rare Psychic 
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Toxic Virus
At any time between turns, each player puts 1 more damage counter on his or her Poisoned Pokémon.

Offensive Gas    30
Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
32 Wigglytuff  32/106 Wigglytuff  Uncommon  Colorless
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Good Night Melody
Once during your turn (before your attack), you may use this power. Each Active Pokémon (both yours and your opponent's) is now Asleep. This power can't be used if Wigglytuff is affected by a Special Condition.

Balloon Attack    40+
If Igglybuff is anywhere under Wigglytuff, this attack does 40 damage plus 20 more damage.
33 Arbok 33/106 Arbok  Uncommon  Psychic
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Deadly Poison    10+
If the Defending Pokémon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokémon is not Poisoned, that Pokémon is now Poisoned.

Wrap     50
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
34 Cacturne  34/106 Cacturne  Uncommon Darkness 
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Pin Missile    20×
Flip 3 coins. This attack does 20 damage times the number of heads.

Needle Arm    50+
If the Defending Pokémon already has any damage counters on it, this attack does 50 damage plus 20 more damage.
35 Combusken 35/106 Combusken  Uncommon  Fire
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Bulk Up    30
During your next turn, each of Combusken's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Double Kick    50×
Flip 2 coins. This attack does 50 damage times the number of heads.
36 Delibird 36/106 Delibird    Uncommon Water 
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Present   
Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

Ice Ball    20
37 Floatzel  37/106 Floatzel  Uncommon  Water
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Agility        20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Floatzel during your opponent's next turn.

Aqua Jet     60
Flip a coin. If heads, this attack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
38 Gorebyss 38/106 Gorebyss  Uncommon Water 
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Sweet Temptation
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This attack does 10 damage to the new Defending Pokémon.

Psychic Snap    30+
If Gorebyss has any Psychic Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokémon is now Confused.
39 Granbull 39/106 Granbull  Uncommon  Colorless
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Daunt    30
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

Rage    40+
Does 40 damage plus 10 more damage for each damage counter on Granbull.
40 Grovyle  40/106 Grovyle  Uncommon  Grass
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Greenness
Search your deck for up to 2 Grass Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Poison Breath     30
The Defending Pokémon is now Poisoned.
41 Hariyama  41/106 Hariyama  Uncommon Fighting 
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Palm Strike    20+
Flip a coin. If heads, this attack does 20 damage plus 40 more damage.

Spirited Throw    50
If Hariyama has fewer remaining HP than the Defending Pokémon, this attack's base damage is 80.
42 Huntail  42/106 Huntail  Uncommon Water 
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Scary Face   
Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.

Threaten and Drop     30+
If Huntail has any Darkness Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokémon.
43 Linoone 43/106 Linoone  Uncommon Colorless 
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Switcheroo
Move a Pokémon Tool card attached to 1 of your opponent's Pokémon to another of your opponent's Pokémon (excluding Pokémon that already has a Pokémon Tool attached to it). (If an effect of this attack is prevented, this attack does nothing.)

Overrun    30
Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
44 Loudred  44/106 Loudred  Uncommon  Colorless
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Bass Control
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stomp     40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
45 Magcargo 45/106 Magcargo  Uncommon Fire 
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Magma Armor
Magcargo can't be Asleep or Paralyzed.

Lava Plume     60
You may discard the top card of your deck. If you do, the Defending Pokémon is now Burned.
46 Marshtomp 46/106 Marshtomp  Uncommon Water 
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Pound    20

Muddy Bomb
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
47 Metapod  47/106 Metapod  Uncommon  Grass
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Emerge
Once during your turn (before your attack), if Metapod is your Active Pokémon, you may flip a coin. If heads, search your deck for a card that evolves from Metapod and put it onto Metapod. (This counts as evolving Metapod.) Shuffle your deck afterward. This power can't be used if Metapod is affected by a Special Condition.

Ram     30
48 Pelipper  48/106 Pelipper  Uncommon Water 
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Guzzle
Choose up to 2 basic Water Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way.

Jet Return    30×
Does 30 damage times the number of Energy cards attached to Pelipper. Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward.
49 Porygon2  49/106 Porygon2  Uncommon Colorless 
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Download
Once during your turn (before your attack), you may discard a Supporter card from your hand and use the effect of that card as the effect of this power. This power can't be used if Porygon2 is affected by a Special Condition.

Speed Attack    30
50 Purugly 50/106 Purugly  Uncommon  Colorless
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Swagger    20
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Fury Swipes    40×
Flip 3 coins. This attack does 40 damage times the number of heads.
51 Relicanth  51/106 Relicanth  Uncommon Water 
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Primal Calling
Search your deck for up to 3 Trainer cards that have Fossil in their names, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Sleep Swirl    30
Both Relicanth and the Defending Pokémon are now Asleep.
52 Seviper 52/106 Seviper  Uncommon  Psychic
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Tail Blade    20
Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn.

Poison Tail    30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Poisoned.
53 Skarmory 53/106 Skarmory  Uncommon Metal 
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Air Crash    20
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Steel Wing    40
During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance).
54 Slowbro  54/106 Slowbro  Uncommon  Water
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Amnesia     20
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Zen Headbutt    60
55 Togetic  55/106 Togetic  Uncommon  Colorless
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Speed Dive    20

Sweet Kiss    50
Your opponent may draw a card.
56 Unown F 56/106 Unown F  Uncommon Psychic 
Card text   
FAKE
Once during your turn (before your attack), if Unown F is on your Bench, you may use this power. Put a coin next to your Active Pokémon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, draw a card.

Hidden Power    10
You may flip a coin. If tails, this attack does nothing. If heads, this attack's base damage is 30.
57 Unown G  57/106 Unown G  Uncommon Psychic 
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GUARD
Once during your turn (before your attack), if Unown G is on your Bench, you may discard all cards attached to Unown G and attach Unown G to 1 of your Pokémon as a Pokémon Tool card. As long as Unown G is attached to a Pokémon, prevent all effects of attacks, excluding damage, done to that Pokémon.

Hidden Power    50
If Unown G has any damage counters on it, this attack's base damage is 10.
58 Wailmer 58/106 Wailmer  Uncommon Water 
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Tsunami    10
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Ram     30
59 Zangoose  59/106 Zangoose  Uncommon  Colorless
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Slash    20

Cutting Claw    40+
If your opponent has Seviper in play, this attack does 40 damage plus 50 more damage.
60 Baltoy  60/106 Baltoy  Common Fighting 
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Psychic Balance   
If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)

Spin Turn    20
Switch Baltoy with 1 of your Benched Pokémon
61 Buizel 61/106 Buizel  Common Water 
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Headbutt    10

Surf     30
62 Cacnea  62/106 Cacnea  Common Grass 
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Sand Attack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
 
Poison Sting    20
The Defending Pokémon is now Poisoned.
63 Caterpie  63/106 Caterpie  Common Grass 
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Pupate
Once during your turn (before your attack), if Caterpie is your Active Pokémon, you may flip a coin. If heads, search your deck for a card that evolves from Caterpie and put it onto Caterpie. (This counts as evolving Caterpie.) Shuffle your deck afterward. This power can't be used if Caterpie is affected by a Special Condition.

Tackle    20
64 Clamperl  64/106 Clamperl  Common Water 
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Clamp    10
Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.

Sparkling Pearl     20
65 Drowzee  65/106 Drowzee  Common Psychic 
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Hypnosis
The Defending Pokémon is now Asleep.

Headbutt    20
66 Ekans  66/106 Ekans  Common Psychic 
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Shed Skin
Remove 2 damage counters from Ekans.

Poison Fang    10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
67 Feebas  67/106 Feebas  Common Water 
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Splash     10

Fast Evolution   
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
68 Glameow  68/106 Glameow  Common  Colorless
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Captivate
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon.

Slash     20
69 Houndour 69/106 Houndour  Common Fire 
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Ember    20
Flip a coin. If tails, discard a Fire Energy attached to Houndour.

Smash Kick    20
70 Igglybuff 70/106 Igglybuff  Common Colorless 
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Baby Evolution
Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.

Inquire
Draw a card. If you didn't play any Supporter card from your hand during this turn, draw 2 more cards.
71 Illumise  71/106 Illumise  Common Grass 
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Scent Conduct
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a Grass Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Illumise is affected by a Special Condition.

Firefly Scent    30
If the Defending Pokémon has any Poké-Bodies, that Pokémon is now Asleep.
72 Jigglypuff 72/106 Jigglypuff  Common Colorless 
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Hypnotic Gaze
The Defending Pokémon is now Asleep.

Expand    20
During your opponent's next turn, any damage done to Jigglypuff by attacks is reduced by 20 (after applying Weakness and Resistance).
73 Kakuna 73/106 Kakuna  Common Grass 
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Stiffen
During your opponent's next turn, any damage done to Kakuna by attacks is reduced by 30 (after applying Weakness and Resistance).

Spit Poison     10
The Defending Pokémon is now Poisoned.
74 Koffing  74/106 Koffing  Common  Psychic
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Tackle    10

Smogscreen    10
The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
75 Krabby  75/106 Krabby  Common Water 
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Irongrip    10

Guillotine    30
76 Lunatone 76/106 Lunatone  Common Fighting 
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Gravity Change
Once during your turn (before your attack), you may discard a card from your hand. Then, if you have Solrock in play, draw a card. This power can't be used if Lunatone is affected by a Special Condition.

Knock Over    20
You may discard any Stadium card in play.
77 Luvdisc  77/106 Luvdisc  Common Water 
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Rendezvous    
Reveal the top card of your deck and put it into your hand. If that card is a Pokémon, draw 2 cards.

Synchro Dance    10+
If Luvdisc and the Defending Pokémon have the same amount of Energy attached to them, this attack does 10 damage plus 20 more damage.
78 Makuhita  78/106 Makuhita  Common  Fighting
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Punch    10

Arm Thrust     40
Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokémon.
79 Mankey 79/106     Mankey  Common  Fighting
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Light Punch    10

Rage    10+
Does 10 damage plus 10 more damage for each damage counter on Mankey.
80 Mudkip  80/106 Mudkip  Common  Water
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 Mud Spatter     10

Endeavor     30+
Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
81 Porygon  81/106 Porygon  Common Colorless 
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Calculate
Look at the top 3 cards of your deck and put them back on top of your deck in any order.

Sharpen     20
82 Slowpoke  82/106 Slowpoke  Common  Water
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Rest
Remove all Special Conditions and 3 damage counters from Slowpoke. Slowpoke is now Asleep.

Tumble Over    20
Slowpoke can't attack during your next turn.
83 Slugma 83/106 Slugma  Common  Fire
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Steady Firebreathing    10

Body Slam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
84 Snubbull  84/106 Snubbull  Common  Colorless
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Roar
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Bite    30
85 Solrock  85/106 Solrock  Common  Fighting
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Sunlight
If you have Lunatone in play, damage done to your opponent's Pokémon by your Psychic or Fighting Pokémon isn't affected by Resistance.

Sol Charge    20
Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokémon.
86 Swablu  86/106 Swablu  Common Colorless 
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Super Speed
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swablu during your opponent's next turn.

Shoot Through    10
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
87 Tangela  87/106 Tangela  Common Grass 
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Vine Invite
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon.

Grass Knot     20+
Does 20 damage plus 10 more damage for each   in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).
88 Togepi 88/106 Togepi Common Colorless
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Yawn
The Defending Pokémon is now Asleep.

Find a Friend   
Flip a coin. If heads, search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
89 Torchic 89/106 Torchic Common Fire
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Peck    10

Fire     Singe
The Defending Pokémon is now Burned.
90 Treecko 90/106 Treecko Common Grass
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Energy Ball    10+
Does 10 damage plus 10 more damage for each Energy attached to Treecko but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Absorb    20
Remove 1 damage counter from Treecko.
91 Unown L 91/106 Unown L Common Psychic
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LINK
Unown L can use any attack from any Unown in play (both yours and your opponent's). (You still have to pay for that attack's Energy cost).

Hidden Power
Search either player's discard pile for up to any 2 cards, show them to your opponent, and put them on top of that player's deck in any order you like.
92 Volbeat 92/106 Volbeat Common Grass
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Light Conduct
Once during your turn (before your attack), if you have Illumise in play, you may search your discard pile for a Supporter card, show it to your opponent, and put it on top of your deck. This power can't be used if Volbeat is affected by a Special Condition.

Firefly Light    20
Flip a coin. If heads, the Defending Pokémon is now Confused.
93 Weedle 93/106 Weedle Common Grass
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Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

String Shot
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
94 Whismur 94/106 Whismur Common Colorless
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Mumble    10

Uproar
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
95 Wingull 95/106 Wingull Common Water
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Water Drip     10

Wing Attack    20
96 Zigzagoon 96/106 Zigzagoon Common Colorless
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Pull Out
Search your discard pile for any 1 card, show it to your opponent, and put it on top of your deck.

Double Stab    10×
Flip 2 coins. This attack does 10 damage times the number of heads.
97 Amulet Coin 97/106 Amulet Coin Uncommon T
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If the Pokémon Amulet Coin is attached to is your Active Pokémon at the end of your turn, draw a card.
98 Felicity s Drawing 98/106     Felicity's Drawing Uncommon Su
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Discard up to 2 cards from your hand. If you discard 1 card, draw 3 cards. If you discard 2 cards, draw 4 cards.
99 Leftovers 99/106 Leftovers Uncommon T
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If the Pokémon Leftovers is attached to is your Active Pokémon at the end of your turn, remove 1 damage counter from that Pokémon.
100 Moonlight Stadium 100/106 Moonlight Stadium Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
The Retreat Cost for each Psychic and Darkness Pokémon (both yours and your opponent's) is 0.
101 Premier Ball 101/106 Premier Ball Uncommon T
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Search your deck or your discard pile for a Pokémon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward.
102 Rare Candy 102/106 Rare Candy Uncommon T
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Search your deck or your discard pile for a Pokémon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward.
103 Cresselia LV 103/106 Cresselia LV.X Ultra-Rare Rare Psychic
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Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack).
104 Darkrai LV 104/106 Darkrai LV.X Ultra-Rare Rare Darkness
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Full Moon Dance
Once during your turn (before your attack), you may move 1 damage counter from either player's Pokémon to another Pokémon (yours or your opponent's). This power can't be used if Cresselia is affected by a Special Condition.

Moon Skip    40
If the Defending Pokémon is Knocked Out by this attack, take 1 more Prize card.

Put this card onto your Active Cresselia. Cresselia LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
105 Dialga LV 105/106 Dialga LV.X Ultra-Rare Rare Metal
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Time Skip
Once during your turn (before your attack), you may have your opponent flip 2 coins. If both of them are heads, your turn ends. If both of them are tails, after your opponent draws a card at the beginning of his or her next turn, his or her turn ends. This power can't be used if Dialga is affected by a Special Condition.

Metal Flash     80
During your next turn, Dialga can't use Metal Flash.

Put this card onto your Active Dialga. Dialga LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
106 Palkia LV 106/106 Palkia LV.X Ultra-Rare Rare Water
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Restructure
Once during your turn (before your attack), you may have your opponent switch 1 of your Active Pokémon with 1 of your Benched Pokémon. Then, you switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. This power can't be used if Palkia is affected by a Special Condition.

Hydro Reflect     60
You may move all Energy cards attached to Palkia to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)

Put this card onto your Active Palkia. Palkia LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.

 

 

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