Expedition Base Set
Trading Card Game Set E13 / J13
General information
 Cards  English: 165
 Japanese: 128
 Series  e-Card era
 Previous Expansion  Pokemon Card Web
 Following Expansion  Aquapolis
 Associated Decks  PsychicColorless Echo
 GrassElectric Electric Garden
 Released  September 15, 2002 (English)
 December 1, 2001 (Japanese)

Print Versions & Collectors Info

 

 

Set List with Pictures

Card Image No. Card name Rarity Card type
1 Alakazam 1/165 Alakazam  Rare Holo Psychic 
Card text
Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokémon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokémon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition.
2 Ampharos 2/165 Ampharos  Rare Holo Lightning 
Card text
As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokémon and attach it to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition.
3 Arbok 3/165 Arbok  Rare Holo Grass 
Card text
The Defending Pokémon is now Poisoned.
4 Blastoise 4/165 Blastoise  Rare Holo Water
Card text
Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
5 Butterfree 5/165 Butterfree  Rare Holo  Grass
Card text
Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokémon. This power can't be used if Butterfree is affected by a Special Condition.
6 Charizard 6/165 Charizard  Rare Holo  Fire
Card text
Once during your turn (before your attack), you may turn all basic Energy cards attached to all of your Pokémon into Fire Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition.
7 Clefable  7/165 Clefable  Rare Holo Colorless
Card text
Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. This power can't be used if Clefable is affected by a Special Condition.
8 Cloyster 8/165     Cloyster  Rare Holo  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
9 Dragonite 9/165 Dragonite  Rare Holo Colorless 
Card text
Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokémon's Retreat Cost to 0.
10 Dugtrio 10/165     Dugtrio  Rare Holo Fighting 
Card text
Does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
11 Fearow 11/165 Fearow      Rare Holo Colorless 
Card text
The Defending Pokémon can't retreat during your opponent's next turn.
12 Feraligatr  12/165     Feraligatr  Rare Holo Water 
Card text
Once during your turn (before your attack), if Feraligatr is your Active Pokémon and if your opponent has any Benched Pokémon, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon. Either way, if you have any Benched Pokémon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition.
13 Gengar 13/165 Gengar  Rare Holo  Psychic
Card text
Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
14 Golem 14/165 Golem  Rare Holo Fighting
 
Card text
All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance).
15 Kingler 15/165 Kingler  Rare Holo Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
16 Machamp 16/165 Machamp  Rare Holo Fighting 
Card text
Once during your turn (before your attack), look at the top 4 cards from your deck and rearrange them as you like. This power can't be used if Machamp is Poisoned, Burned, Asleep, Confused or Paralyzed.
17 Magby  17/165 Magby  Rare Holo  Fire
Card text
Flip a coin. If heads, put a basic Energy card from your discard pile into your hand.
18 Meganium 18/165 Meganium  Rare Holo Grass 
Card text
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokémon that has any. This power can't be used if Meganium is affected by a Special Condition.
19 Meganium  19/165     Mew  Rare Holo Psychic 
Card text
Choose 1 of your opponent's Pokémon. Count the number of Energy cards attached to that Pokémon. Put that many damage counters on the Pokémon.
20 Mewtwo  20/165 Mewtwo  Rare Holo Psychic 
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
21 Ninetales  21/165 Ninetales  Rare Holo Fire 
Card text
Flip 2 coins. If either of them is heads, the Defending Pokémon is now Confused.
22 Pichu  22/165 Pichu  Rare Holo Lightning 
Card text
Power Patch
23 Pidgeot 23/165 Pidgeot  Rare Holo  Colorless
Card text
Once during your turn (before your attack), if Pidgeot is your Active Pokémon, you may shuffle 1 of your Benched Pokémon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition.
24 Poliwrath 24/165 Poliwrath  Rare Holo  Water
Card text
Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokémon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokémon.
25 Raichu  25/165 Raichu  Rare Holo  Lightning
Card text
If there are any Lightning Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu.
26 Rapidash  26/165     Rapidash  Rare Holo  Fire
Card text
If your opponent has any Benched Pokémon, Choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
27 Skarmory 27/165     Skarmory   Rare Holo Metal 
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
28 Typhlosion  28/165 Typhlosion  Rare Holo  Fire
Card text
Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokémon and all of your opponent's Pokémon. If your opponent has more total Energy cards attached, you may search your deck for 1 Fire Energy card and attach it to 1 of your Benched Pokémon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition.
29 Tyranitar  29/165 Tyranitar  Rare Holo  Darkness
Card text
All Energy attached to Tyranitar is Darkness Energy instead of its usual type.
30 Venusaur 30/165 Venusaur  Rare Holo Grass 
Card text
Once during your turn (before your attack), if you attach an Energy card to your Active Pokémon as part of your turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.
31 Vileplume  31/165 Vileplume  Rare Holo Grass 
Card text
Once during your turn (before your attack), you may flip a coin. If heads the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
32 Weezing  32/165 Weezing  Rare Holo  Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.
33 Alakazam 33/165 Alakazam  Rare  Psychic
Card text
Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokémon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokémon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition.
34 Ampharos  34/165 Ampharos  Rare Lightning 
Card text
As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokémon and attach it to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition.
35 Arbo 35/165 Arbok  Rare  Grass
Card text
The Defending Pokémon is now Poisoned.
36 Blastoise 36/165    Blastoise  Rare Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
37 Blastoise  37/165 Blastoise  Rare  Water
Card text
Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
38 Butterfree 38/165 Butterfree  Rare Grass 
Card text
Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokémon. This power can't be used if Butterfree is affected by a Special Condition.
39 Charizard 39/165 Charizard  Rare  Fire
Card text
Flip a coin. If tails, this attack does nothing.
40 Charizard  40/165 Charizard  Rare  Fire
Card text
Once during your turn (before your attack), you may turn all basic Energy cards attached to all of your Pokémon into Fire Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition.
41 Clefable  41/165 Clefable  Rare Colorless
Card text
Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. This power can't be used if Clefable is affected by a Special Condition.
42 Cloyster  42/165     Cloyster  Rare  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
43 Dragonite 43/165     Dragonite  Rare Colorless 
Card text
Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokémon's Retreat Cost to 0.
44 Dugtrio  44/165 Dugtrio  Rare  Fighting
Card text
Does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
45 Fearow 45/165 Fearow  Rare Colorless 
Card text
The Defending Pokémon can't retreat during your opponent's next turn.
46 Feraligatr 46/165 Feraligatr  Rare Water 
Card text
Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads
47 Feraligatr  47/165 Feraligatr  Rare  Water
Card text
Once during your turn (before your attack), if Feraligatr is your Active Pokémon and if your opponent has any Benched Pokémon, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon. Either way, if you have any Benched Pokémon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition.
48 Gengar  48/165 Gengar  Rare Psychic 
Card text
Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
49 Golem  49/165 Golem  Rare Fighting 
Card text
All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance).
50 Kingler 50/165 Kingler  Rare  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
51 Machamp  51/165 Machamp  Rare Fighting 
Card text
Once during your turn (before your attack), look at the top 4 cards from your deck and rearrange them as you like. This power can't be used if Machamp is Poisoned, Burned, Asleep, Confused or Paralyzed.
52 Magby 52/165 Magby  Rare  Fire
Card text
Flip a coin. If heads, put a basic Energy card from your discard pile into your hand.
53 Meganium 53/165 Meganium  Rare Grass 
Card text
The Defending Pokémon is now Asleep.
54 Meganium  54/165     Meganium  Rare  Grass
Card text
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokémon that has any. This power can't be used if Meganium is affected by a Special Condition.
55 Mew  55/165     Mew  Rare  Psychic
Card text
Choose 1 of your opponent's Pokémon. Count the number of Energy cards attached to that Pokémon. Put that many damage counters on the Pokémon.
56 Mewtwo 56/165 Mewtwo  Rare Psychic 
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
57 nINETALES  57/165 Ninetales  Rare Fire 
Card text
Flip 2 coins. If either of them is heads, the Defending Pokémon is now Confused.
58 Pichu 58/165 Pichu  Rare Lightning 
Card text
Power Punch
59 Pidgeot  59/165 Pidgeot  Rare  Colorless
Card text
Once during your turn (before your attack), if Pidgeot is your Active Pokémon, you may shuffle 1 of your Benched Pokémon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition.
60 Poliwrath  60/165 Poliwrath  Rare Water 
Card text
Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokémon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokémon.
61 Raichu 61/165 Raichu  Rare Lightning 
Card text
If there are any Lightning Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu.
62 Rapidash  62/165 Rapidash  Rare Fire 
Card text
If your opponent has any Benched Pokémon, Choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
63 Skarmory  63/165 Skarmory  Rare Metal 
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
64 Typhlosion  64/165     Typhlosion  Rare Fire 
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage
65 Typhlosion  65/165 Typhlosion  Rare Fire
Card text
Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokémon and all of your opponent's Pokémon. If your opponent has more total Energy cards attached, you may search your deck for 1 Fire Energy card and attach it to 1 of your Benched Pokémon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition.
66 Tyranitar  66/165 Tyranitar  Rare Darkness 
Card text
All Energy attached to Tyranitar is Darkness Energy instead of its usual type.
67 Venusaur  67/165 Venusaur  Rare Grass 
Card text
If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Venusaur, if it has any.
68 Venusaur  68/165 Venusaur  Rare  Grass
Card text
Once during your turn (before your attack), if you attach an Energy card to your Active Pokémon as part of your turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.
69 Vileplume 69/165 Vileplume  Rare Grass 
Card text
Once during your turn (before your attack), you may flip a coin. If heads the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
70 Weezing 70/165     Weezing  Rare Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.
71 Bayleef  71/165 Bayleef  Uncommon Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
72 Chansey 72/165 Chansey  Uncommon Colorless 
Card text
Flip a coin. If heads, remove 2 damage counters from 1 of your Pokémon. If the Pokémon has just 1 damage counter, remove it.
73 Charmeleon 73/165 Charmeleon  Uncommon Fire
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
74 Croconaw  74/165 Croconaw  Uncommon  Water
Card text
Croconaw does 10 damage to itself.
75 Dragonair  75/165 Dragonair  Uncommon Colorless 
Card text
Flip a coin until you get tails. This attack does 20 damage times the number of heads.
76 Electabuzz 76/165 Electabuzz  Uncommon Lightning 
Card text
Search your deck for a basic Energy card and attach it to Electabuzz. Shuffle your deck afterward.
77 Flaaffy  77/165 Flaaffy  Uncommon Lightning 
Card text
Flip a coin. If tails, Flaaffy does 20 damage to itself.
78 Gloom  78/165     Gloom  Uncommon  Grass
Card text
Both the Defending Pokémon and Gloom are now Confused (after doing damage).
79 Graveler 79/165 Graveler  Uncommon  Fighting
Card text
Don't apply Resistance.
80 Haunter  80/165     Haunter  Uncommon  Psychic
Card text
The Defending Pokémon is now Asleep.
81 Hitmonlee  81/165 Hitmonlee  Uncommon Fighting 
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
82 Ivysaur  82/165 Ivysaur  Uncommon  Grass
Card text   
The Defending Pokémon is now Asleep.
83 Jynx 83/165 Jynx  Uncommon  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
84 Kadabra  84/165 Kadabra  Uncommon  Psychic
Card text
Attach 2 basic Energy cards from your discard pile to Kadabra (1 if you have only 1).
85 Machoke  85/165 Machoke  Uncommon  Fighting
Card text
Punch
86 Magmar  86/165 Magmar  Uncommon Fire 
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
87 Metapod  87/165 Metapod  Uncommon Grass 
Card text
All damage done by attacks to Metapod is reduced by 20 (after applying Weakness and Resistance).
88 Pidgeotto 88/165 Pidgeotto Uncommon Colorless
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches the Defending Pokémon with it. (Do the damage before switching the Pokémon.)
89 Poliwhirl 89/165 Poliwhirl Uncommon Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
90 Pupitar 90/165 Pupitar Uncommon Fighting
Card text
Headbutt
91 Quilava 91/165 Quilava Uncommon Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
92 Wartortle 92/165     Wartortle Uncommon Water
Card text
Flip 2 coins. This attack does 10 times the number of heads.
93 Abra 93/165     Abra Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
94 Bulbasaur 94/165     Bulbasaur Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
95 Bulbasaur 95/165     Bulbasaur Common Grass
Card text
The Defending Pokémon is now Asleep.
96 Caterpie 96/165     Caterpie Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
97 Charmander 97/165 Charmander Common Fire
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
98 Charmander 98/165     Charmander Common Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
99 Chikorita 99/165 Chikorita Common Grass
Card text
The Defending Pokémon is now Asleep.
100 Chikorita 100/165 Chikorita Common Grass
Card text
The Defending Pokémon is now Asleep.
101 Clefairy 101/165 Clefairy Common Colorless
Card text
The Defending Pokémon is now Asleep.
102 Corsola 102/165 Corsola Common Water
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
103 Cubone 103/165 Cubone Common Fighting
Card text
Flip a coin. If tails, this attack does nothing.
104 Cyndaquil 104/165 Cyndaquil Common Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
105 Cyndaquil 105/165 Cyndaquil Common Fire
Card text
Discard a Fire Energy card attached to Cyndaquil.
106 Diglett 106/165 Diglett Common Fighting
Card text
Flip 3 coins. This attack does 10 damage times the number of heads
107 Dratini 107/165 Dratini Common Colorless
Card text
Flip a coin. If tails, this attack does nothing.
108 Ekans 108/165 Ekans Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
109 Gastly 109/165 Gastly Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
110 Geodude 110/165 Geodude Common Fighting
Card text
Don't apply Resistance.
111 Goldeen 111/165 Goldeen Common Water
Card text
Splash
112 Hoppip 112/165 Hoppip Common Grass
Card text
The Defending Pokémon is now Asleep.
113 Houndour 113/165 Houndour Common Psychic
Card text
Bite
114 Koffing 114/165 Koffing Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
115 Krabby 115/165 Krabby Common Water
Card text
Crabhammer
116 Larvitar 116/165 Larvitar Common Fighting
Card text
Bite
117 Machop 117/165 Machop Common Fighting
Card text
Punch
118 Magikarp 118/165 Magikarp Common Water
Card text
This attack does 10 damage times the number of damage counters on Magikarp.
119 Mareep 119/165 Mareep Common Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
120 Marill 120/165 Marill Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
121 Meowth 121/165 Meowth Common Colorless
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
122 Oddish 122/165 Oddish Common Grass
Card text
The Defending Pokémon is now Asleep.
123 Pidgey 123/165 Pidgey Common Colorless
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
124 Pikachu 124/165 Pikachu Common Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
125 Poliwag 125/165 Poliwag Common Water
Card text
Headbutt
126 Ponyta 126/165 Ponyta Common Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
127 Qwilfish 127/165 Qwilfish Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
128 Rattata 128/165 Rattata Common Colorless
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
129 Shellder 129/165  Shellder Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
130 Spearow 130/165 Spearow Common Colorless
Card text
Flip a coin. If tails, this attack does nothing.
131 Squirtle 131/165 Squirtle Common Water
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
132 Squirtle 132/165  Squirtle Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
133 Tauros 133/165 Tauros Common Colorless
Card text
Flip a coin. If tails, this attack does nothing.
134 Totodile 134/165 Totodile Common Water
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
135 Totodile 135/165 Totodile Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
136 Vulpix 136/165 Vulpix Common Fire
Card text
The Defending Pokémon is now Asleep.
137 BillMaintenance 137/165 Bill's Maintenance Uncommon T[Su]
Card text
If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.
138 Copycat 138/165 Copycat Uncommon T[Su]
Card text
Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.
139 DualBall 139/165 Dual Ball Uncommon T
Card text
Flip 2 coins. For each heads, search your deck for a Basic Pokémon card other than a Baby Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
140 EnergyRemoval2 140/165 Energy Removal 2 Uncommon T
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
141 EnergyRestore 141/165 Energy Restore Uncommon T
Card text
Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
142 MaryImpulse 142/165 Mary's Impulse Uncommon T[Su]
Card text
Flip a coin until you get tails. For each heads, draw 2 cards.
143 MasterBall 143/165 Master Ball Uncommon T
Card text
Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck.
144 MultiTechnical 144/165 Multi Technical Machine 01 Uncommon T[TM]
Card text
The Defending Pokémon is now Paralyzed.
145 PokemonNurse 145/165 Pokémon Nurse Uncommon T[Su]
Card text
Remove all damage counters from 1 of your Pokémon. Then discard all Energy cards attached to it, if any.
146 Pok  monReversal 146/165 Pokémon Reversal Uncommon T
Card text
Choose 1 of your opponent's Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon.
147 EnergyCharge 147/165 Power Charge Uncommon T
Card text
Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.
148 ProfessorElmTrainingMethod 148/165 Professor Elm's Training Method Uncommon T[Su]
Card text
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
149 ProfessorOak 149/165 Professor Oak's Research Uncommon T[Su]
Card text
Shuffle your hand into your deck, then draw 5 cards.
150 StrengthCharm 150/165 Strength Charm Uncommon T[Tool]
Card text
Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.
151 SuperScoopUp 151/165 Super Scoop Up Uncommon T
Card text
Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
152 WarpPoint 152/165 Warp Point Uncommon T
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon.
153 EnergySearch 153/165 Energy Search Common T
Card text
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
154 FullHeal 154/165 Full Heal Common T
Card text
Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.
155 MoomooMilk 155/165 Moo-Moo Milk Common T
Card text
Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them.
156 Potion 156/165 Potion Common T
Card text
Remove up to 2 damage counters from 1 of your Pokémon.
157 Switch 157/165 Switch Common T
Card text
Switch 1 of your Benched Pokémon with your Active Pokémon.
158 DarknessEnergy 158/165 Darkness Energy Rare DarknessE
Card text
If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name.
Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
159 MetalEnergy 159/165 Metal Energy Rare MetalE
Card text
Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).
Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
160 FightingEnergy 160/165 Fighting Energy __ FightingE
161 FireEnergy 161/165 Fire Energy __ FireE
162 GrassEnergy 162/165 Grass Energy __ GrassE
163 LightningEnergy 163/165 Lightning Energy __ LightningE
164 PsychicEnergy 164/165 Psychic Energy __ PsychicE
165 WaterEnergy 165/165 Water Energy __ WaterE

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