Pokemon TCG: EX Unseen Forces Set
Pokemon TCG

 

http://www.pokemondungeon.com/images/Background2.jpg

 

EX Unseen Forces
(金の空、銀の海)
Trading Card Game Set E25 / J26
General information
 Cards  English: 145
 Japanese: 106
 Series  EX Series
 Focus  Gen II Pokemon
 Previous Expansion  EX Emerald
 Following Expansion  EX Delta Species
 Associated Decks  FireFighting Golden Sky
 GrassPsychic Silvery Ocean
 Released  August 22nd, 2005 (English)
 April 8th, 2005 (English)
 
Card Image No. Card name Rarity Card type
1 Ampharos 1/115 Ampharos  Rare Holo Lightning 
Card text
Energy Connect
As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition.

Miraculous Thunder    50
You may discard all Lightning Energy attached to Ampharos. If you do, the Defending Pokémon is now Burned and Confused.
2 Ariados 2/115 Ariados  Rare Holo Grass 
Card text
Reactive Poison     10+
Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokémon.

Spider Trap   
The Defending Pokémon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. If you do, the new Defending Pokémon is now Asleep and Poisoned. Your opponent chooses the Defending Pokémon to switch.
3 Bellossom 3/115 Bellossom  Rare Holo Grass 
Card text
Green Dance   
Search your deck for up to 2 Grass Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any Grass Pokémon into your hand, you may switch Bellossom with 1 of your Benched Pokémon.

Full Bloom     50+
If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.
4 Feraligatr 4/115  Feraligatr  Rare Holo Water
Card text
Intimidating Fang
As long as Feraligatr is your Active Pokémon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).

Pull Away    30
If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.

Tonnage     50+
You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself.
5 Flareon 5/115 Flareon  Rare Holo  Fire
Card text
Fire Dance    20
Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.

Multi Burn    40+
If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
6 Forretress 6/115 Forretress  Rare Holo  Metal
Card text
Spiky Shell     20
Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn.

Pop     100
Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)
7 Houndoom  7/115 Houndoom  Rare Holo Fire 
Card text
 Lonesome     
As long as you have less Pokémon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand.

Tight Jaw     20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Flamethrower    70
Discard a Fire Energy attached to Houndoom.
8 Jolteon 8/115 Jolteon  Rare Holo  Lightning
Card text
Attract Current    20
Flip a coin. If heads, search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

Multi Pulse     40+
If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
9 Meganium 9/115 Meganium  Rare Holo Grass 
Card text
Healing Aroma
As long as Meganium is your Active Pokémon, remove 1 damage counter from each Pokémon (excluding Pokémon-ex) (both yours and your opponent's) between turns.

Bouncy Move    50+
You may put up to 5 damage counters on Meganium. If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on Meganium in this way.
10 Octillery 10/115 Octillery  Rare Holo Water
Card text
Super Suction Cups
As long as Octillery is your Active Pokémon, your opponent's Pokémon can't retreat.

Standing By   
Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120.

Pulse Blast    30
11 Poliwrath 11/115 Poliwrath  Rare Holo Darkness 
Card text
Spiral Swirl
If Poliwrath is your Active Pokémon and is Knocked Out by damage from an opponent's attack, the Attacking Pokémon is now Confused.

Beatdown     40+
If the Defending Pokémon is a Darkness Pokémon or has Dark in its name, this attack does 40 damage plus 30 more damage.

Hyper Splash     60+
If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 60 damage plus 30 more damage.
12 Porygon2  12/115 Porygon2  Rare Holo Colorless 
Card text
3-D Reset
As often as you like during your turn (before your attack), return a Pokémon Tool card attached to 1 of your Pokémon to your hand. This power can't be used if Porygon2 is affected by a Special Condition.

Data Retrieval   
If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand.

Scramble Trip    40+
If Porygon2 has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
13 Slowbro 13/115 Slowbro  Rare Holo  Water
Card text
Dual Armor
As long as Slowbro has any Psychic Energy attached to it, Slowbro is both Water and Psychic type.

Parallel Gain     20
Remove 1 damage counter from each of your Pokémon (including Slowbro).

Rolling Tackle
14 Slowking 14/115 Slowking  Rare Holo Psychic 
Card text
Item Search
Once during your turn (before your attack), you may search your deck for a Pokémon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition.

Aftermath    20+
Does 20 damage plus 10 more damage for each Pokémon Tool card in your discard pile. You can't add more than 60 damage in this way.
15 Sudowoodo 15/115 Sudowoodo  Rare Holo Fighting 
Card text
   Copy
Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Sudowoodo performs that attack.

Karate Chop     50-
Does 50 damage minus 10 damage for each damage counter on Sudowoodo.
16 Sunflora 16/115 Sunflora  Rare Holo Grass 
Card text
  Dazzle Dance   
Each Defending Pokémon is now Confused.

Green Blast     20+
Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.
17 Typhlosion  17/115 Typhlosion  Rare Holo  Fire
Card text
Burning Aura
As long as Typhlosion is your Active Pokémon, put 1 damage counter on each Active Pokémon (both yours and your opponent's) between turns.

Flickering Flames     20
The Defending Pokémon is now Asleep.

Rage    50+
Does 50 damage plus 10 more damage for each damage counter on Typhlosion.
18 Ursaring 18/115 Ursaring  Rare Holo Colorless 
Card text
Intimidating Ring
As long as Ursaring is your Active Pokémon, your opponent's Basic Pokémon can't attack or use any Poké-Powers.

Drag Off     20
Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Rock Smash    40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
19 Vaporeon  19/115 Vaporeon  Rare Holo Water 
Card text
Aqua Supply    20
You may attach a basic Energy card from your hand to 1 of your Pokémon.

Multi Bubble    40+
If Vaporeon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Asleep.
20 Chansey  20/115 Chansey  Rare Colorless 
Card text
Hyper Healing    
Remove 1 damage counter and all Special Conditions from each of your Active Pokémon.

Double Tackle
Does 20 damage to each Defending Pokémon.
21 Cleffa  21/115 Cleffa  Rare Colorless 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa.

Eeeeeeek
Shuffle your hand into your deck, then draw 6 cards.
22 Electabuzz  22/115 Electabuzz  Rare Lightning 
Card text
Stages of Evolution
As long as Electabuzz is an Evolved Pokémon, any damage done to Electabuz by attacks from your opponent's Pokémon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance).

Double Shock    10×
Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed.

Luster Blast     70
Discard 3 Energy attached to Electabuzz.
23 Elekid 23/115 Elekid  Rare  Lightning
Card text
Baby Evolution
Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid.

Magnetic Trip    10
If Low Pressure System is in play, the Defending Pokémon is now Confused.
24 Hitmonchan 24/115 Hitmonchan  Rare  Fighting
Card text
  Stages of Evolution
As long as Hitmonchan is an Evolved Pokémon, Hitmonchan gets +30 HP.

Heavy Punch     10×
Does 10 damage times the number of your opponent's Benched Pokémon.

Speedy Uppercut    50
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
25 Hitmonlee  25/115 Hitmonlee  Rare  Fighting
Card text
Stages of Evolution
As long as Hitmonlee is an Evolved Pokémon, Hitmonlee's attacks do 20 more damage to your opponent's Pokémon (before applying Weakness and Resistance).

Stretch Kick
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Mega Kick     40
26 Hitmontop  26/115 Hitmontop  Rare  Fighting
Card text
Stages of Evolution
As long as Hitmontop is an Evolved Pokémon, is your Active Pokémon, and is damaged by an opponent's attack (even if Hitmontop is Knocked Out), put 2 damage counters on the Attacking Pokémon.

Upward Kick    20+
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 30 more damage.

Spiral Kick    50
27 Ho Oh 27/115 Ho-Oh  Rare Fire 
Card text
Gust    20

Sacred Fire
Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
28 Jynx  28/115 Jynx  Rare  Water
Card text
Stages of Evolution
As long as Jynx is an Evolved Pokémon, prevent all effects of opponent's attacks, except damage, done to Jynx, and Jynx has no Weakness.

Freeze Light
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Burned.

Pure Power   
Put 4 damage counters on your opponent's Pokémon in any way you like.
29 Lugia  29/115 Lugia  Rare  Psychic
Card text
Aeroblast    20+
Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads.
30 Murkrow 30/115 Murkrow  Rare Darkness 
Card text
Night Song
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep.

Plunder     20
Before doing damage, discard all Trainer cards attached to the Defending Pokémon.
31 Smoochum  31/115 Smoochum  Rare Water
Card text
Baby Evolution
Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum.

Blown Kiss   
Put 1 damage counter on 1 of your opponent's Pokémon.
32 Stantler  32/115 Stantler  Rare  Colorless
Card text
Screechy Voice     10
If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.

Push Away    20
Look at your opponent's hand, choose a Trainer card you find there, and discard it.
33 Tyrogue 33/115 Tyrogue  Rare  Fighting
Card text
Baby Evolution
Once during your turn (before your attack), you may put Hitmonlee, Hitmonchan, or Hitmontop from your hand onto Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue.

Desperate Punch    10×
Does 10 damage times the number of Pokémon in play your opponent has more than you.
34 Aipom  34/115 Aipom  Uncommon Colorless 
Card text
Snappy Move     
Once during your turn (before your attack), if Aipom is on your Bench, you may draw a card. Then, discard all cards attached to Aipom and put Aipom on the bottom of your deck. You can't use more than 1 Snappy Move Poké-Power each turn.

Snap Tail   
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
35 Bayleef 35/115 Bayleef  Uncommon  Grass
Card text
Soothing Scent    10
The Defending Pokémon is now Asleep.

Razor Leaf    50
36 Clefable 36/115    Clefable  Uncommon Colorless
Card text
Shining Fingers     10
The Defending Pokémon is now Asleep.

Extra Comet Punch     30+
During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.
37 Corsola  37/115 Corsola  Uncommon  Water
Card text
Cry for Help   
Search your deck for a Water or Fighting Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Double Attack   
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
38 Croconaw 38/115 Croconaw  Uncommon Water 
Card text
Bite     20

Aqua Sonic     50
This attack's damage isn't affected by Resistance.
39 Granbull 39/115 Granbull  Uncommon  Colorless
Card text
Intimidating Fang
As long as Granbull is your Active Pokémon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).

Crushing Blow     30
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Double Lariat     50×
Flip 2 coins. This attack does 50 damage times the number of heads.
40 Lanturn  40/115 Lanturn  Uncommon  Lightning
Card text
Energy Stream     20
Search your discard pile for a basic Energy card and attach it to Lanturn.

Take Down    50
Lanturn does 10 damage to itself.
41 Magcargo  41/115 Magcargo  Uncommon Fire 
Card text
Dual Armor
As long as Magcargo has any Fighting Energy attached to it, Magcargo is both Fire and Fighting type.

Smokescreen     30
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Extra Flame    40+
If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 30 more damage.
42 Miltank  42/115 Miltank  Uncommon Colorless
Card text
Thick Fat
Any damage done to Miltank by attacks from Fire Pokémon and Water Pokémon is reduced by 30 (after applying Weakness and Resistance).

Healing Milk
Flip 2 coins. For each heads, remove 2 damage counters from 1 of your Pokémon.

Body Slam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
43 Noctowl 43/115 Noctowl  Uncommon Colorless 
Card text
Spearhead
Draw 3 cards.

Surprise    30
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
44 Quagsire  44/115 Quagsire  Uncommon  Fighting
Card text
Dense
Any damage done to Quagsire by attacks from your opponent's Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance).

Mud Shot    20

Rock Hurl    50
45 Quilava 45/115     Quilava  Uncommon Fire 
Card text
Smokescreen     20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Tackle    40
46 Scyther 46/115 Scyther  Uncommon Grass
Card text
Twin Play
Search your deck for up to 2 in any combination of Scyther and Scyther ex and put them onto your Bench. Shuffle your deck afterward.

Agility    20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther during your opponent's next turn.
47 Shuckle  47/115 Shuckle  Uncommon  Grass
Card text
Extra-tight
Prevent all damage done to Shuckle by attacks from your opponent's Pokémon-ex.

Toxic
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
48 Smeargle  48/115 Smeargle  Uncommon Colorless 
Card text
Makeover
Once during your turn (before your attack), you may discard a basic Energy card attached to 1 of your Pokémon (excluding Pokémon-ex). If you do, search your discard pile for a basic Energy card (excluding the one you discarded) and attach it to that Pokémon. This power can't be used if Smeargle is affected by a Special Condition.

Split Spiral Punch    10
Flip a coin. If heads, the Defending Pokémon is now Confused.
49 Xatu  49/115 Xatu  Uncommon Psychic 
Card text
Telekinesis   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Psyshock     40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
50 Yanma 50/115 Yanma  Uncommon  Grass
Card text
Grand Loop
Draw 2 cards. You may switch Yanma with 1 of your Benched Pokémon.

Spinning Tail
Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
51 Chikorita  51/115 Chikorita  Common Grass 
Card text
Headbutt     10

Razor Leaf    20
52 Chinchou 52/115 Chinchou  Common  Lightning
Card text
Thunder Wave
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Razor Fin    10
53 Clefairy 53/115 Clefairy  Common Colorless 
Card text
Pound    10

Lullaby     10
The Defending Pokémon is now Asleep.
54 Cyndaquil  54/115 Cyndaquil  Common  Fire
Card text
Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Fireworks    30
Flip a coin. If tails, discard a Fire Energy card attached to Cyndaquil.
55 Eevee  55/115 Eevee  Common  Colorless
Card text
Energy Evolution
Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect.

Tail Whap    10
56 Flaaffy 56/115 Flaaffy  Common Lightning 
Card text
Thunder Wave     10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Thunder     50
Flaaffy does 10 damage to itself.
57 Gligar  57/115 Gligar  Common Fighting 
Card text
Free Flight
If Gligar has no Energy attached to it, Gligar's Retreat Cost is 0.

Toxic Grip     10
The Defending Pokémon is now Poisoned.
58 Gloom 58/115 Gloom  Common Grass 
Card text
Poisonpowder     20
The Defending Pokémon is now Poisoned.
59 Hoothoot  59/115 Hoothoot  Common  Colorless
Card text
Confuse Ray
Flip a coin. If heads, the Defending Pokémon is now Confused.

Peck     20
60 Houndour  60/115 Houndour  Common Fire 
Card text
Smog
The Defending Pokémon is now Poisoned.
61 Larvitar 61/115 Larvitar  Common Fighting 
Card text
Retaliate     10×
Does 10 damage times the number of damage counters on Larvitar.

Tackle    20
62 Mareep  62/115 Mareep  Common Lightning 
Card text
Tackle    10
63 Natu  63/115 Natu  Common Psychic 
Card text
Telekinesis
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
64 Oddish  64/115 Oddish  Common Grass 
Card text
Stun Spore    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
65 Onix  65/115 Onix  Common Fighting 
Card text
Dig Deep
Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.
Mud Slap     20
66  Pineco  66/115 Pineco  Common Grass 
Card text
Ram 10
67 Poliwag  67/115 Poliwag  Common Water 
Card text
Hypnosis
The Defending Pokémon is now Asleep.

Wave Splash    10
68 Poliwhirl  68/115 Poliwhirl  Common  Water
Card text
Energy Ball    30+
Does 30 damage plus 10 more damage for each Energy attached to Poliwhirl but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
69 Porygon 69/115 Porygon  Common Colorless 
Card text
3-D Attack    10×
Flip 3 coins. This attack does 10 damage times the number of heads.
70 Pupitar 70/115 Pupitar  Common Fighting
Card text
Slash     20

Rock Throw     40
71 Remoraid  71/115 Remoraid  Common Water 
Card text
Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Splash    10
72 Slowpoke 72/115 Slowpoke  Common Psychic 
Card text
Fishing Tail
Search your discard pile for a Basic Pokémon, Evolution card, or basic Energy card, show it to your opponent, and put it into your hand.

Trip Over    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
73 Slugma 73/115 Slugma  Common Fire
Card text
Yawn
The Defending Pokémon is now Asleep.

Headbutt    10
74 Snubbull  74/115 Snubbull  Common  Colorless
Card text
Lick    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
75 Spinarak  75/115 Spinarak  Common Grass
Card text
Stun Poison
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.

Pierce     20
76 Sunkern 76/115 Sunkern  Common Grass
Card text
Minor Errand-Running
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Rollout    20
77 Teddiursa  77/115 Teddiursa  Common Colorless 
Card text
Teary Eyes   
During your opponent's next turn, any damage done to Teddiursa by attacks is reduced by 20 (after applying Weakness and Resistance).

Scratch     10
78 Totodile  78/115 Totodile  Common  Water
Card text
Splatter
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
79 Wooper 79/115 Wooper  Common  Fighting
Card text
Mud Shot     10

Tail Whap     20
80  Curse Powder  80/115 Curse Powder  Uncommon  T[Tool]
Card text
Attach Curse Powder to 1 of your Evolved Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Curse Powder is attached to is a Basic Pokémon or Pokémon-ex, discard Curse Powder.
If the Pokémon that Curse Powder is attached to is your Active Pokémon and is Knocked Out by damage from an opponent's attack, put 3 damage counters on the Attacking Pokémon.
81 Energy Recycle System  81/115 Energy Recycle System  Uncommon T
Card text
Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.
82 Energy Removal 2  82/115 Energy Removal 2  Uncommon  T
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
83 Energy Root 83/115 Energy Root  Uncommon  T[Tool]
Card text
As long as Energy Root is attached to a Pokémon, that Pokémon gets +20 HP and can't use any Poké-Powers or Poké-Bodies.
84 Energy Switch  84/115 Energy Switch  Uncommon  T
Card text
You may play as many Item cards as you like during your turn (before your attack).
85 Fluffy Berry  85/115 Fluffy Berry  Uncommon  T[Tool]
Card text
As long as Fluffy Berry is attached to a Pokémon, that Pokémon's Retreat Cost is 0.
86 Mary s Request  86/115 Mary's Request  Uncommon T[Su]
Card text
Draw a card. If you don't have any Stage 2 Evolved Pokémon in play, draw 2 more cards.
87 Pok   Ball  87/115 Poké Ball  Uncommon T
Card text
Flip a coin. If heads, search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
88 Pok  mon Reversal 88/115 Pokémon Reversal Uncommon T
Card text
Flip a coin. If heads, your opponent switches 1 of his or her Active Pokémon with 1 of his or her Benched Pokémon.
89 Professor Elm s Training Method 89/115 Professor Elm's Training Method Uncommon T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon.

When your turn ends, discard this card.
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
90 Protective Orb 90/115 Protective Orb Uncommon T[Tool]
Card text
Attach Protective Orb to 1 of your Evolved Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Protective Orb is attached to is a Basic Pokémon or Pokémon-ex, discard Protective Orb.

As long as Protective Orb is attached to a Pokémon, that Pokémon has no Weakness.
91 Sitrus Berry 91/115 Sitrus Berry Uncommon T[Tool]
Card text
Attach Sitrus Berry to 1 of your Pokémon (excluding Pokémon-ex and Pokémon that has Dark or an owner in its name) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Sitrus Berry is attached to is Pokémon-ex or has Dark or an owner in its name, discard Sitrus Berry.

At any time between turns, if the Pokémon this card is attached to has at least 3 damage counters on it, remove 3 damage counters from it. Then, discard Sitrus Berry.
92 Solid Rage 92/115 Solid Rage Uncommon T[Tool]
Card text
Attach Solid Rage to 1 of your Evolved Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Solid Rage is attached to is a Basic Pokémon or Pokémon-ex, discard Solid Rage.

If you have more Prize cards left than your opponent, the Pokémon that Solid Rage is attached to does 20 more damage to the Active Pokémon (before applying Weakness and Resistance).
93 Warp Point 93/115 Warp Point Uncommon T
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any; then, you switch your Active Pokémon with 1 of your Benched Pokémon, if any.
94 Energy Search 94/115 Energy Search Common T
Card text
You may play as many Item cards as you like during your turn (before your attack).
95 Potion 95/115 Potion Common T
Card text
Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
96 Darkness Energy 96/115 Darkness Energy Rare DarknessE
Card text
If the Pokémon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
97 Metal Energy 97/115 Metal Energy Rare MetalE
Card text
Damage done by attacks to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages Pokémon by an attack, reduce that damage by 10 (after applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
98 Boost Energy 98/115     Boost Energy Uncommon ColorlessE
Card text
Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy.
99 Cyclone Energy 99/115 Cyclone Energy Uncommon ColorlessE
Card text
This card provides Colorless Energy.
When you play this card from your hand and attach it to your Active Pokémon, your opponent's switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
100 Warp Energy 100/115 Warp Energy Uncommon ColorlessE
Card text
Warp Energy provides Colorless Energy. When you attach this card from your hand to your Active Pokémon, switch that Pokémon with 1 of your Benched Pokémon.
101 Blissey ex 101/115 Blissey ex Colorless
Card text
Blissful Support
Once during your turn, when you play Blissey ex from your hand to evolve 1 of your Pokémon, you may discard all Energy cards attached to any number of your Pokémon and remove all damage counters from those Pokémon.

Energy Absorption
Attach up to 3 Energy cards from your discard pile to Blissey ex.

Rollout
102 Espeon ex 102/115 Espeon ex Psychic
Card text
Devo Flash
Once during your turn, when you play Espeon ex from your hand to evolve 1 of your Pokémon, you may choose 1 Evolved Pokémon on your opponent's Bench, remove the highest Stage Evolution card from that Pokémon, and put it back into his or her hand.

Snap Tail   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Psyloop    60+
Does 60 damage plus 30 more damage for each Trainer card your opponent has in play.
103 Feraligatr ex 103/115 Feraligatr ex Water
Card text
Overpowering Fang
As long as Feraligatr ex is your Active Pokémon, each player's Pokémon (excluding Pokémon-ex) can't use any Poké-Powers or Poké-Bodies.

Tsunami     30
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Sore Spot    70+
Does 70 damage plus 10 more damage for each damage counter on the Defending Pokémon.
104 Ho Oh ex 104/115 Ho-Oh ex Fire
Card text
Golden Wing
If Ho-Oh ex would be Knocked Out by damage from an opponent's attack, you may move up to 2 Energy attached to Ho-Oh ex to your Pokémon in any way you like.

Rainbow Burn     10+
Does 10 damage plus 20 more damage for each type of basic Energy card attached to Ho-Oh ex.
105 Lugia ex 105/115 Lugia ex Colorless
Card text
Silver Sparkle
If Lugia ex is your Active Pokémon and is damaged by an opponent's attack (even if Lugia ex is Knocked Out), flip a coin. If heads, choose an Energy card attached to the Attacking Pokémon and return it to your opponent's hand.

Elemental Blast     200
Discard a Fire Energy, Water Energy, and Lightning Energy attached to Lugia ex.
106 Meganium ex 106/115 Meganium ex Grass
Card text
Nurture and Heal
Once during your turn (before your attack), you may attach a Grass Energy card from your hand to 1 of your Pokémon. If you do, remove 1 damage counter from that Pokémon. This power can't be used if Meganium ex is affected by a Special Condition.

Razor Leaf    50

Power Poison    90
Discard 1 Energy attached to Meganium ex. The Defending Pokémon is now Poisoned.
107 Politoed ex 107/115 Politoed ex Water
Card text
Upward Lick
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. If that Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

Punch and Run    40
Switch Politoed ex with 1 of your Benched Pokémon.

Swallow Up     70
Before doing damage, count the remaining HP of the Defending Pokémon and Politoed ex. If the Defending Pokémon has fewer remaining HP than Politoed ex's, this attack does 120 damage instead.
108 Scizor ex 108/115 Scizor ex Metal
Card text
Danger Perception
As long as Scizor ex's remaining HP is 60 or less, Scizor ex does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Steel Wing    40
During your opponent's next turn, any damage done to Scizor ex by attacks is reduced by 20 (after applying Weakness and Resistance).

Cross-Cut     50+
If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage.
109 Steelix ex 109/115 Steelix ex Metal
Card text
Poison Resistance
Steelix ex can't be Poisoned.

Metal Charge    70
Put 1 damage counter on Steelix ex.

Mudslide   
Discard 2 Fighting Energy attached to Steelix ex and choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
110 Typhlosion ex 110/115 Typhlosion ex Fire
Card text
Bursting Up
Once during your turn, when you play Typhlosion ex from your hand to evolve 1 of your Pokémon, count the number of your opponent's Benched Pokémon. You may search your deck for up to that number of Fire Energy cards and attach them to 1 of your Fire Pokémon. Shuffle your deck afterward.

Kindle    80
Discard an Energy card attached to Typhlosion ex and then discard an Energy card attached to the Defending Pokémon.
111 Tyranitar ex 111/115 Tyranitar ex Darkness
Card text
Shatter    30
Discard any Stadium card in play.

Derail     30
Discard a Special Energy card, if any, attached to the Defending Pokémon.

Mix-Up    70
Your opponent discards the top card of his or her deck.

Losing Control    120
Discard the top 3 cards of your deck.
112 Umbreon ex 112/115 Umbreon ex Darkness
Card text
Darker Ring
Once during your turn (before your attack), when you play Umbreon ex from your hand to evolve 1 of your Pokémon, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Black Cry    20
The Defending Pokémon can't retreat or use any Poké-Powers during your opponent's next turn.

Darkness Fang     60
113 Entei Star 113/115 Entei T
Card text
Burning Turn    20
Switch Entei Star with 1 of your Benched Pokémon.

Detonation    70
If you have less Prize cards left than your opponent, discard the top 10 cards from your deck.
114 Raikou Star 114/115 Raikou T
Card text
Lightning Turn    20
Switch Raikou Star with 1 of your Benched Pokémon.

Meta Voltage     70
If you have less Prize cards left than your opponent, this attack does 40 damage to each of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
115 Suicune Star 115/115 Suicune T[st]
Card text
Splashing Turn     20
Switch Suicune Star with 1 of your Benched Pokémon.

Cross Wind     70
If you have less Prize cards left than your opponent, discard all Energy cards attached to all of your Pokémon.
116 Rocket s Persian ex 116/115 Rocket's Persian ex Darkness
Card text
Night Cry
Once during your turn, if Rocket's Persian ex is on your Bench, you may search your deck for a Pokémon with Dark or Rocket's in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.

Toxic Claws     20
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
117 Celebi ex 117/115 Celebi ex Grass
Card text
Spiral Leaf
Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon. If tails, remove 1 damage counter from each of your Pokémon.

Time Trap    30
Flip a coin. If heads, look at the top 4 cards of your opponent's deck, and put them back on top of your opponent's deck in any order. If tails, look at the top 4 cards of your deck, and put them back on top of your deck in any order.

 

 

Sign up to our free newsletter

For the latest news on the Pokemon videogames, TCG and more.

 

Get Involved