Pokemon TCG: Legendary Collection Set
Pokemon TCG

 

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Legendary Collection
Trading Card Game Set E12
General information
 Cards  English: 110
 Japan: N/A
 Series  Original Series Re-Print
 Previous Expansion  Neo Destiny
 Following Expansion  Expedition Base Set
 Associated Decks  WaterElectric Turmoil
 FireFighting Lava
 Released  May 24th, 2002 (English)

Print Versions & Collectors Info

 

 

Set List with Pictures

Card Image No. Card name Rarity Card type
1 Alakazam 1/110 Alakazam  Rare Holo Psychic 
Card text
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
2 Articuno 2/110 Articuno  Rare Holo Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
3 Charizard 3/110     Charizard  Rare Holo Fire 
Card text
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
4 DarkBlastoise 4/110  Dark Blastoise  Rare Holo Water
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
5 DarkDragonite 5/110 Dark Dragonite  Rare Holo  Colorless
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
6 DarkPersian 6/110 Dark Persian  Rare Holo  Colorless
Card text
Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
7 DarkRaichu  7/110 Dark Raichu  Rare Holo Lightning 
Card text
Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
8 DarkSlowbro 8/110 Dark Slowbro  Rare Holo  Psychic
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.
9 DarkVaporeon 9/110 Dark Vaporeon  Rare Holo Water
Card text
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
10 Flareon 10/110 Flareon  Rare Holo Fire 
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
11 Gyarados 11/110 Gengar  Rare Holo Psychic 
Card text
Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
12 Hitmonlee  12/110     Gyarados  Rare Holo Water 
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
13 Hitmonlee 13/110     Hitmonlee  Rare Holo  Fighting
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
14 Jolteon 14/110 Jolteon  Rare Holo Lightning 
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
15 Machamp 15/110 Machamp  Rare Holo Fighting 
Card text
Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.
16 Muk 16/110 Muk  Rare Holo Grass 
Card text
Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.
17 Ninetales  17/110 Ninetales  Rare Holo  Fire
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
18 Venusaur 18/110 Venusaur  Rare Holo Grass 
Card text
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
19 Zapdos  19/110 Zapdos  Rare Holo Lightning
Card text
Flip a coin. If tails, Zapdos does 30 damage to itself.
20 Beedrill  20/110     Beedrill  Rare Grass 
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
21 Butterfree  21/110 Butterfree  Rare Grass 
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
22 Electrode  22/110     Electrode  Rare Lightning 
Card text
If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
23 Exeggutor 23/110   Exeggutor  Rare  Grass
Card text
Switch Exeggutor with 1 of your Benched Pokémon.
24 Golem 24/110     Golem    Rare  Fighting
Card text
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.
25 Hypno  25/110 Hypno  Rare  Psychic
Card text
Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
26 Jynx  26/110 Jynx  Rare  Psychic
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
27 Kabutops 27/110     Kabutops   Rare Fighting 
Card text
Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.
28 Magneton  28/110 Magneton  Rare  Lightning
Card text
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
29 Mewtwo  29/110 Mewtwo      Rare  Psychic
Card text
Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokémon and attach it to another of your opponent's Pokémon of your choice.
30 Moltres 30/110     Moltres  Rare Fire 
Card text
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
31 Nidoking  31/110 Nidoking  Rare Grass 
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
32 Nidoqueen  32/110 Nidoqueen  Rare  Grass
Card text
Does 20 damage plus 20 more damage for each Nidoking you have in play.
33 Pidgeot 33/110 Pidgeot  Rare  Colorless
Card text
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
34 Pidgeotto  34/110     Pidgeotto  Rare Colorless 
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
35 Rhydon 35/110 Rhydon  Rare  Fighting
Card text
Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)
36 Arcanine 36/110 Arcanine     Uncommon Fire 
Card text
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.
37 Charmeleon  37/110     Charmeleon  Uncommon  Fire
Card text
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.
38 DarkDragonair 38/110 Dark Dragonair  Uncommon Colorless 
Card text
Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed.
39 DarkWartortle 39/110 Dark Wartortle  Uncommon  Water
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
40 Dewdong  40/110 Dewgong  Uncommon  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
41 Dodrio  41/110 Dodrio  Uncommon Colorless
Card text
As long as Dodrio is Benched, pay   less to retreat your Active Pokémon.
42 Fearow  42/110 Fearow  Uncommon Colorless
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.
43 Golduck 43/110 Golduck  Uncommon Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
44 Graveler  44/110 Graveler  Uncommon  Fighting
Card text
During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
45 Growlithe 45/110 Growlithe  Uncommon Fire 
Card text
Flare
46 Haunter 46/110 Haunter  Uncommon Psychic 
Card text
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
47 Ivysaur  47/110 Ivysaur  Uncommon  Grass
Card text
The Defending Pokémon is now Poisoned.
48 Kabuto  48/110 Kabuto  Uncommon Fighting 
Card text
Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.
49 Kadabra  49/110     Kadabra  Uncommon Psychic 
Card text
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
50 Kakuna 50/110 Kakuna      Uncommon  Grass
Card text
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
51 Machoke  51/110     Machoke  Uncommon Fighting 
Card text
Does 50 damage minus 10 damage for each damage counter on Machoke.
52 Magikarp 52/110 Magikarp  Uncommon  Water
Card text
Does 10 damage times the number of damage counters on Magikarp.
53 Meowth 53/110   Meowth  Uncommon Colorless 
Card text
Flip a coin. If heads, draw a card.
54 Metapod  54/110 Metapod  Uncommon  Grass
Card text
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
55 Nidorina  55/110 Nidorina  Uncommon  Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
56 Nidorino 56/110     Nidorino  Uncommon Grass 
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
57 Omanyte  57/110     Omanyte  Uncommon Water
Card text
Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.
58 Omastar 58/110 Omastar  Uncommon Water 
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
59 Primeape  59/110 Primeape  Uncommon  Fighting
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
60 Rapidash  60/110 Rapidash  Uncommon Fire 
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
61 Raticate 61/110 Raticate  Uncommon Colorless 
Card text
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
62 Sandslash  62/110 Sandslash  Uncommon Fighting 
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
63 Seadra  63/110 Seadra  Uncommon Water 
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
64 Snorlax  64/110 Snorlax  Uncommon Colorless
Card text
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
65 Tauros  65/110 Tauros  Uncommon Colorless 
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
66 Tentacruel  66/110 Tentacruel  Uncommon Water 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
67 Abra  67/110     Abra  Common Psychic 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
68 Bulbasaur  68/110 Bulbasaur  Common  Grass
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
69 Caterpie 69/110  Caterpie  Common Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed
70 Charmander 70/110 Charmander  Common Fire 
Card text
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
71 Doduo  71/110 Doduo  Common Colorless 
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
72 Dratini 72/110 Dratini  Common Colorless 
Card text
Pound
73 Drowzee 73/110 Drowzee  Common Psychic 
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.
74 Drowzee  74/110 Eevee  Common  Colorless
Card text
Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)
75 Exeggcute  75/110 Exeggcute  Common Grass 
Card text
The Defending Pokémon is now Asleep.
76 Gastly 76/110 Gastly  Common Psychic 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
77 Geodude  77/110 Geodude  Common Fighting 
Card text
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
78 Grimer  78/110 Grimer  Common  Grass
Card text  
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
79 Machop 79/110     Machop      Common  Fighting
Card text
Punch
80 Magnemite  80/110 Magnemite  Common  Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
81 Mankey  81/110 Mankey      Common Fighting 
Card text
Shuffle your opponent's deck.
82 Nidoran  82/110 Nidoran♀  Common  Grass
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
83 Nidoran 83/110 Nidoran♂  Common  Grass
Card text
Flip a coin. If tails, this attack does nothing.
84 Onix  84/110 Onix  Common  Fighting
Card text
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
85 Pidgey  85/110 Pidgey  Common  Colorless
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
86 Pikachu  86/110 Pikachu  Common Lightning 
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
87 Ponyta  87/110 Ponyta  Common Fire 
Card text
Smash Kick
88 Psyduck 88/110 Psyduck Common Water
Card text
Draw a card.
89 Rattata 89/110 Rattata Common Colorless
Card text
Bite
90 Rhyhorn 90/110 Rhyhorn Common Fighting
Card text
Flip a coin. If heads, the Defending Pokémon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokémon ends this effect.)
91 Sandshrew 91/110 Sandshrew Common Fighting
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
92 Seel 92/110     Seel Common Water
Card text
Headbutt
93 Slowpoke 93/110 Slowpoke Common Psychic
Card text
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
94 Spearow 94/110 Spearow Common Colorless
Card text
If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon.
95 Squirtle 95/110 Squirtle Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
96 Tentacool 96/110 Tentacool Common Water
Card text
At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.
97 Voltorb 97/110 Voltorb Common Lightning
Card text
Tackle
98 Vulpix 98/110     Vulpix Common Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
99 Weedle 99/110 Weedle Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
100 FullHeal Energy 100/110 Full Heal Energy Uncommon ColorlessE
Card text
If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned. Full Heal Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)
101 Potion Energy 101/110 Potion Energy Uncommon ColorlessE
Card text
If you play this card from your hand, remove 1 damage counter from the Pokémon you attached it to, if it has any.
Potion Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)
102 Pok  monBreeder 102/110 Pokémon Breeder Rare T
Card text
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
103 Pok  monTrader 103/110 Pokémon Trader Rare T
Card text
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
104 ScoopUp 104/110 Scoop Up Rare T
Card text
Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
105 Thebossesway 105/110 The Boss's Way Uncommon T
Card text
Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
106 Challenge 106/110 Challenge! Uncommon T
Card text
Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.
107 EnergyRetrieval 107/110 Energy Retrieval Uncommon T
Card text
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
108 Bill 108/110 Bill Uncommon T
Card text
Draw 2 cards.
109 MysteriousFossil 109/110 Mysterious Fossil Uncommon T
Card text
Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
110 Potion 110/110 Potion Uncommon T
Card text
Remove up to 2 damage counters from 1 of your Pokémon.

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