Legendary Collection Trading Card Game Set E12 |
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General information | |
Cards | English: 110 Japan: N/A |
Series | Original Series Re-Print |
Previous Expansion | Neo Destiny |
Following Expansion | Expedition Base Set |
Associated Decks | Turmoil Lava |
Released | May 24th, 2002 (English) |
Print Versions & Collectors Info
Set List with Pictures
Card Image | No. | Card name | Rarity | Card type |
1/110 | Alakazam | |||
Card text As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. |
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2/110 | Articuno | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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3/110 | Charizard | |||
Card text
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
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4/110 | Dark Blastoise | |||
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
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5/110 | Dark Dragonite | |||
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
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6/110 | Dark Persian | |||
Card text
Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
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7/110 | Dark Raichu | |||
Card text
Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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8/110 | Dark Slowbro | |||
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.
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9/110 | Dark Vaporeon | |||
Card text
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
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10/110 | Flareon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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11/110 | Gengar | |||
Card text
Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
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12/110 | Gyarados | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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13/110 | Hitmonlee | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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14/110 | Jolteon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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15/110 | Machamp | |||
Card text
Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.
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16/110 | Muk | |||
Card text
Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.
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17/110 | Ninetales | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
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18/110 | Venusaur | |||
Card text
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
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19/110 | Zapdos | |||
Card text
Flip a coin. If tails, Zapdos does 30 damage to itself.
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20/110 | Beedrill | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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21/110 | Butterfree | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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22/110 | Electrode | |||
Card text
If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
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23/110 | Exeggutor | |||
Card text
Switch Exeggutor with 1 of your Benched Pokémon.
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24/110 | Golem | |||
Card text
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.
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25/110 | Hypno | |||
Card text
Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
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26/110 | Jynx | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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27/110 | Kabutops | |||
Card text
Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.
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28/110 | Magneton | |||
Card text
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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29/110 | Mewtwo | |||
Card text
Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokémon and attach it to another of your opponent's Pokémon of your choice.
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30/110 | Moltres | |||
Card text
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
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31/110 | Nidoking | |||
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
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32/110 | Nidoqueen | |||
Card text
Does 20 damage plus 20 more damage for each Nidoking you have in play.
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33/110 | Pidgeot | |||
Card text
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
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34/110 | Pidgeotto | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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35/110 | Rhydon | |||
Card text
Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)
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36/110 | Arcanine | |||
Card text
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.
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37/110 | Charmeleon | |||
Card text
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.
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38/110 | Dark Dragonair | |||
Card text
Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed.
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39/110 | Dark Wartortle | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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40/110 | Dewgong | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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41/110 | Dodrio | |||
Card text
As long as Dodrio is Benched, pay less to retreat your Active Pokémon.
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42/110 | Fearow | |||
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.
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43/110 | Golduck | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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44/110 | Graveler | |||
Card text
During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
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45/110 | Growlithe | |||
Card text
Flare
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46/110 | Haunter | |||
Card text
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
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47/110 | Ivysaur | |||
Card text
The Defending Pokémon is now Poisoned.
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48/110 | Kabuto | |||
Card text
Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.
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49/110 | Kadabra | |||
Card text
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
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50/110 | Kakuna | |||
Card text
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
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51/110 | Machoke | |||
Card text
Does 50 damage minus 10 damage for each damage counter on Machoke.
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52/110 | Magikarp | |||
Card text
Does 10 damage times the number of damage counters on Magikarp.
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53/110 | Meowth | |||
Card text
Flip a coin. If heads, draw a card.
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54/110 | Metapod | |||
Card text
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
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55/110 | Nidorina | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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56/110 | Nidorino | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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57/110 | Omanyte | |||
Card text
Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.
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58/110 | Omastar | |||
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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59/110 | Primeape | |||
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
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60/110 | Rapidash | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
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61/110 | Raticate | |||
Card text
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
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62/110 | Sandslash | |||
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
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63/110 | Seadra | |||
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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64/110 | Snorlax | |||
Card text
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
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65/110 | Tauros | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
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66/110 | Tentacruel | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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67/110 | Abra | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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68/110 | Bulbasaur | |||
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
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69/110 | Caterpie | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed
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70/110 | Charmander | |||
Card text
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
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71/110 | Doduo | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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72/110 | Dratini | |||
Card text
Pound
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73/110 | Drowzee | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.
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74/110 | Eevee | |||
Card text
Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)
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75/110 | Exeggcute | |||
Card text
The Defending Pokémon is now Asleep.
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76/110 | Gastly | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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77/110 | Geodude | |||
Card text
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
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78/110 | Grimer | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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79/110 | Machop | |||
Card text
Punch
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80/110 | Magnemite | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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81/110 | Mankey | |||
Card text
Shuffle your opponent's deck.
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82/110 | Nidoran♀ | |||
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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83/110 | Nidoran♂ | |||
Card text
Flip a coin. If tails, this attack does nothing.
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84/110 | Onix | |||
Card text
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
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85/110 | Pidgey | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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86/110 | Pikachu | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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87/110 | Ponyta | |||
Card text Smash Kick |
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88/110 | Psyduck | |||
Card text Draw a card. |
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89/110 | Rattata | |||
Card text Bite |
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90/110 | Rhyhorn | |||
Card text Flip a coin. If heads, the Defending Pokémon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokémon ends this effect.) |
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91/110 | Sandshrew | |||
Card text If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
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92/110 | Seel | |||
Card text Headbutt |
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93/110 | Slowpoke | |||
Card text Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. |
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94/110 | Spearow | |||
Card text If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon. |
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95/110 | Squirtle | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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96/110 | Tentacool | |||
Card text At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed. |
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97/110 | Voltorb | |||
Card text Tackle
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98/110 | Vulpix | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Confused.
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99/110 | Weedle | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
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100/110 | Full Heal Energy | E | ||
Card text If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned. Full Heal Energy provides Colorless Energy. (Doesn't count as a basic Energy card.) |
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101/110 | Potion Energy | E | ||
Card text If you play this card from your hand, remove 1 damage counter from the Pokémon you attached it to, if it has any. Potion Energy provides Colorless Energy. (Doesn't count as a basic Energy card.) |
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102/110 | Pokémon Breeder | T | ||
Card text Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway. |
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103/110 | Pokémon Trader | T | ||
Card text Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. |
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104/110 | Scoop Up | T | ||
Card text Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.) |
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105/110 | The Boss's Way | T | ||
Card text Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. |
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106/110 | Challenge! | T | ||
Card text Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. |
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107/110 | Energy Retrieval | T | ||
Card text Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. |
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108/110 | Bill | T | ||
Card text Draw 2 cards. |
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109/110 | Mysterious Fossil | T | ||
Card text Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
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110/110 | Potion | T | ||
Card text Remove up to 2 damage counters from 1 of your Pokémon. |
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