Gym Heroes Set (ジム拡張第1弾 リーダーズスタジアム) Trading Card Game Set E6 / J5 |
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General information | |
Cards | English: 132 Japanese: 96 |
Series | Original Series |
Region Focus | Kanto |
Previous Expansion | Rocket Gang |
Following Expansion | Gym Challenge |
Associated Decks | Brock Misty Lt. Surge Erika |
Released | August 14th, 2000 (English) October 24th, 1998 (Japan) |
STD Legal Deck? | Yes |
Print Versions & Collectors Info
Set List with Pictures
Card Image | No. | Card name | Rarity | Card type |
1/132 | Blaine's Moltres | |||
Card text Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage). |
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2/132 | Brock's Rhydon | |||
Card text As long as Brock's Rhydon is Benched, whenever 1 of your Benched Pokémon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokémon is damaged at the same time, you may use this power once for each of them.) |
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3/132 | Erika's Clefable | |||
Card text
Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand.
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4/132 | Erika's Dragonair | |||
Card text
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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5/132 | Erika's Vileplume | |||
Card text
If an attack does damage to Erika's Vileplume while it's your Active Pokémon (even if it's Knocked Out), flip a coin. If heads, your opponent's Active Pokémon is now Confused. This power works even while Erika's Vileplume is Asleep, Confused, or Paralyzed.
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6/132 | Lt. Surge's Electabuzz | |||
Card text
Take up to 2 Lightning Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz.
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7/132 | Lt. Surge's Fearow | |||
Card text
Flip 5 coins. This attack does 10 damage times the number of heads.
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8/132 | Lt. Surge's Magneton | |||
Card text
As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokémon, you may take 1 Lightning Energy card attached to 1 of your Pokémon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed.
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9/132 | Misty's Seadra | |||
Card text
Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage.
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10/132 | Misty's Tentacruel | |||
Card text
If an attack does damage to Misty's Tentacruel while it's your Active Pokémon, you may switch it with 1 of your Benched Pokémon, which prevents all other effects of that attack on Misty's Tentacruel. This power can't be used if Misty's Tentacruel is already Asleep, Confused, or Paralyzed.
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11/132 | Rocket's Hitmonchan | |||
Card text
If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)
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12/132 | Rocket's Moltres | |||
Card text
Whenever Rocket's Moltres is Knocked Out, you may return it to your hand after discarding it. This power can't be used if Rocket's Moltres is Asleep, Confused, or Paralyzed when it is Knocked Out
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13/132 | Rocket's Scyther | |||
Card text
Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or is evolved).
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14/132 | Sabrina's Gengar | |||
Card text
Put a damage counter on each of your opponent's Pokémon that already has any damage counters on it.
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15/132 | Brock | T | ||
Card text
Remove 1 damage counter from each of your Pokémon that has any damage counters on it.
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16/132 | Erika | T | ||
Card text
You may draw up to 3 cards, then your opponent may draw up to 3 cards.
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17/132 | Lt. Surge | T | ||
Card text
You can play this card only if you have at least 1 Basic Pokémon card in your hand. Put a Basic Pokémon card from your hand into play as your Active Pokémon. Put your old Active Pokémon onto your Bench. (You can't play this card if your Bench is full.)
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18/132 | Misty | T | ||
Card text
Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), and if the attacking Pokémon has Misty in its name, the attack does 20 more damage to the Defending Pokémon.
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19/132 | The Rocket's Trap | T | ||
Card text
Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck.
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20/132 | Brock's Golem | |||
Card text
If your opponent has any Benched Pokémon, choose up to 3 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
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21/132 | Brock's Onix | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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22/132 | Brock's Rhyhorn | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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23/132 | Brock's Sandslash | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
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24/132 | Brock's Zubat | |||
Card text
Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty.
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25/132 | Erika's Clefairy | |||
Card text
Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
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26/132 | Erika's Victreebel | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. This power can't be used if Erika's Victreebel is Asleep, Confused, or Paralyzed.
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27/132 | Lt. Surge's Electabuzz | |||
Card text
Take up to 2 Lightning Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz.
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28/132 | Lt. Surge's Raichu | |||
Card text
Discard all Energy cards attached to Lt. Surge's Raichu in order to use this attack.
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29/132 | Misty's Cloyster | |||
Card text
You may reduce all damage done by attacks to Misty's Cloyster by 10 (after applying Weakness and Resistance). (Any other effects of attacks still happen.) This power can't be used if Misty's Cloyster is Asleep, Confused, or Paralyzed.
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30/132 | Misty's Goldeen | |||
Card text
Flip a coin. If tails, this attack does nothing.
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31/132 | Misty's Poliwrath | |||
Card text
Does 10 damage to each Pokémon that isn't Water on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.)
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32/132 | Misty's Tentacool | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep. |
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33/132 | Rocket's Snorlax | |||
Card text
If your opponent's attack does damage to Rocket's Snorlax and Rocket's Snorlax is already Asleep (even if it's Knocked Out), this power does 20 damage to the attacking Pokémon.
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34/132 | Sabrina's Venomoth | |||
Card text
Flip 3 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them.
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35/132 | Blaine's Growlithe | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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36/132 | Blaine's Kangaskhan | |||
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage.
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37/132 | Blaine's Magmar | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
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38/132 | Brock's Geodude | |||
Card text
Choose 1 of your opponent's Benched Pokémon and flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) This attack can't be used if your opponent has no Benched Pokémon
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39/132 | Brock's Golbat | |||
Card text
Does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.
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40/132 | Brock's Graveler | |||
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
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41/132 | Brock's Lickitung | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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42/132 | Erika's Dratini | |||
Card text
Whenever an attack by a Basic Pokémon (including your own) does 20 or more damage to Erika's Dratini (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Erika's Dratini is Asleep, Confused, or Paralyzed.
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43/132 | Erika's Exeggcute | |||
Card text
During your opponent's next turn, whenever Erika's Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.)
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44/132 | Erika's Exeggutor | |||
Card text
Shuffle your hand into your deck, then draw 5 cards.
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45/132 | Erika's Gloom | |||
Card text
Flip a coin. If heads, remove 4 damage counters from Erika's Gloom. If Erika's Gloom has fewer damage counters than that, remove all of them.
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46/132 | Erika's Gloom | |||
Card text
Both the Defending Pokémon and Erika's Gloom are now Asleep (after doing damage).
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47/132 | Erika's Oddish | |||
Card text
All Energy cards attached to Erika's Oddish provide Grass Energy instead of their usual type. This power works even while Erika's Oddish is Asleep, Confused, or Paralyzed.
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48/132 | Erika's Weepinbell | |||
Card text
Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
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49/132 | Erika's Weepinbell | |||
Card text
The Defending Pokémon is now Asleep and Poisoned.
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50/132 | Lt. Surge's Magnemite | |||
Card text
If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.
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51/132 | Lt. Surge's Raticate | |||
Card text
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
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52/132 | Lt. Surge's Spearow | |||
Card text
Drill peck
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53/132 | Misty's Poliwhirl | |||
Card text
If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.
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54/132 | Misty's Psyduck | |||
Card text
Flip a coin. If heads, you may search your deck for a Basic Pokémon with Misty in its name and put it onto your Bench. (You can't use this attack if your Bench is full.) Shuffle your deck afterward.
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55/132 | Misty's Seaking | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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56/132 | Misty's Starmie | |||
Card text
Does 10 damage plus 10 more damage for each Water Energy attached to Misty's Starmie but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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57/132 | Misty's Tentacool | |||
Card text
Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn.
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58/132 | Sabrina's Haunter | |||
Card text
Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Haunters, and Sabrina's Gengars you have in play. This attack does 30 damage times the number of heads.
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59/132 | Sabrina's Jynx | |||
Card text
The Defending Pokémon is now Asleep.
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60/132 | Sabrina's Slowbro | |||
Card text
Flip a coin. If heads, remove 3 damage counters from Sabrina's Slowbro and Sabrina's Slowbro is now Asleep. If Sabrina's Slowbro has fewer damage counters than that, remove all of them.
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61/132 | Blaine's Charmander | |||
Card text
Discard 1 Energy card attached to Blaine's Charmander in order to use this attack. If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
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62/132 | Blaine's Growlithe | |||
Card text
Does 10 damage to each Grass Pokémon on your opponent's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.)
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63/132 | Blaine's Ponyta | |||
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Blaine's Ponyta.
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64/132 | Blaine's Tauros | |||
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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65/132 | Blaine's Vulpix | |||
Card text
Once during your turn (before your attack), you may remove 1 damage counter from Blaine's Vulpix. This power can't be used if Blaine's Vulpix is Asleep, Confused, or Paralyzed.
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66/132 | Brock's Geodude | |||
Card text
Flip a coin. If heads, you may search your deck for a Basic Pokémon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
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67/132 | Brock's Mankey | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
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68/132 | Brock's Mankey | |||
Card text
Shuffle your deck.
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69/132 | Brock's Onix | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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70/132 | Brock's Rhyhorn | |||
Card text
Flip 2 coins. If 1 or both of them are tails, this attack does nothing.
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71/132 | Brock's Sandshrew | |||
Card text
Flip a coin. If heads, prevent all damage done to Brock's Sandshrew during your opponent's next turn. (Any other effects of attacks still happen.)
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72/132 | Brock's Sandshrew | |||
Card text
The Defending Pokémon can't retreat during your opponent's next turn.
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73/132 | Brock's Vulpix | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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74/132 | Brock's Zubat | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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75/132 | Erika's Bellsprout | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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76/132 | Erika's Bellsprout | |||
Card text
Erika's Bellsprout does 10 damage to itself.
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77/132 | Erika's Exeggcute | |||
Card text
Flip a number of coins equal to the number of Energy attached to Erika's Exeggcute. This attack does 10 damage times the number of heads.
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78/132 | Erika's Oddish | |||
Card text
If there are any damage counters on Erika's Oddish, remove 1 of them.
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79/132 | Erika's Tangela | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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80/132 | Lt. Surge's Magnemite | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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81/132 | Lt. Surge's Pikachu | |||
Card text
Take 1 Lightning Energy card from your discard pile and attach it to Lt. Surge's Pikachu.
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82/132 | Lt. Surge's Rattata | |||
Card text
During your next turn, Lt. Surge's Rattata's Gnaw attack's base damage is doubled.
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83/132 | Lt. Surge's Spearow | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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84/132 | Lt. Surge's Voltorb | |||
Card text
Flip 1 coin. This attack does 20 damage times the number of heads.
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85/132 | Misty's Goldeen | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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86/132 | Misty's Horsea | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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87/132 | Misty's Poliwag | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. |
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88/132 | Misty's Seel | |||
Card text Aurora Beam |
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89/132 | Misty's Shellder | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). |
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90/132 | Misty's Staryu | |||
Card text This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. |
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91/132 | Sabrina's Abra | |||
Card text Return a Psychic Energy card attached to Sabrina's Abra to your hand in order to use this attack |
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92/132 | Sabrina's Drowzee | |||
Card text Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. |
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93/132 | Sabrina's Gastly | |||
Card text The Defending Pokémon can't retreat during your opponent's next turn. |
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94/132 | Sabrina's Mr. Mime | |||
Card text Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. |
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95/132 | Sabrina's Slowpoke | |||
Card text Sabrina's Slowpoke is now Asleep (after doing damage). |
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96/132 | Sabrina's Venonat | |||
Card text The Defending Pokémon is now Poisoned. |
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97/132 | Blaine's Quiz #1 | T | ||
Card text Put a Basic Pokémon or Evolution card from your hand face down in front of you and tell your opponent its name. Your opponent guesses the length of that Pokémon. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand.
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98/132 | Brock | T | ||
Card text Remove 1 damage counter from each of your Pokémon that has any damage counters on it.
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99/132 | Charity | T | ||
Card text Attach Charity to your Active Pokémon. Unless that Pokémon gets Knocked Out, return Charity to your hand at the end of your turn. If that Pokémon attacks and does damage to the Defending Pokémon, you may reduce that damage by any amount (rounded to the nearest 10). |
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100/132 | Erika | T | ||
Card text You may draw up to 3 cards, then your opponent may draw up to 3 cards. |
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101/132 | Lt. Surge | T | ||
Card text You can play this card only if you have at least 1 Basic Pokémon card in your hand. Put a Basic Pokémon card from your hand into play as your Active Pokémon. Put your old Active Pokémon onto your Bench. (You can't play this card if your Bench is full.) |
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102/132 | Misty | T | ||
Card text Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), and if the attacking Pokémon has Misty in its name, the attack does 20 more damage to the Defending Pokémon. |
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103/132 | No Removal Gym | T[st] | ||
Card text A player must discard 2 cards from his or her hand in order to play an Energy Removal or Super Energy Removal card. |
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104/132 | The Rocket's Training Gym | T[st] | ||
Card text Each player pays more to retreat his or her Active Pokémon. |
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105/132 | Blaine's Last Resort | T | ||
Card text You can't play this card if you have any cards in your hand other than Blaine's Last Resort. Show your hand to your opponent, then draw 5 cards. |
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106/132 | Brock's Training Method | T | ||
Card text Search your deck for a Basic Pokémon or Evolution card with Brock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. |
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107/132 | Celadon City Gym | T[st] | ||
Card text During each player's turn, that player may choose to discard an Energy card attached to 1 of his or her Pokémon with Erika in its name. If that player does so, that Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned. |
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108/132 | Cerulean City Gym | T[st] | ||
Card text Each player pays less to retreat his or her Pokémon if it has Misty in its name. |
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109/132 | Erika's Maids | T | ||
Card text Trade 2 of the other cards in your hand for up to 2 Basic Pokémon and/or Evolution cards with Erika in their names from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. |
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110/132 | Erika's Perfume | T | ||
Card text Look at your opponent's hand. If he or she has any Basic Pokémon cards there, you may put any number of them onto your opponent's Bench (as long as there's room). |
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111/132 | Good Manners | T | ||
Card text In order to play this card, you can't have any Basic Pokémon cards in your hand. Show your hand to your opponent, then search your deck for a Basic Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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112/132 | Lt. Surge's Treaty | T | ||
Card text Your opponent chooses 1 of the following: everyone chooses 1 of his or her Prizes and puts it into his or her hand, or you draw a card. |
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113/132 | Minion of Team Rocket | T | ||
Card text Flip 2 coins. If both of them are heads, choose 1 of your opponent's Benched Pokémon and return it and all cards attached to it to his or her hand. If 1 or both of them are tails, your turn ends immediately (you can't attack this turn). |
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114/132 | Misty's Wrath | T | ||
Card text Look at the top 7 cards of your deck. Choose 2 of those cards and put them into your hand. Discard the rest. |
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115/132 | Pewter City Gym | T[st] | ||
Card text Don't apply Resistance to any attacks made by Pokémon with Brock in their names. |
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116/132 | Recall | T | ||
Card text For your attack this turn, your Active Pokémon can use any attack from its Basic Pokémon card or any Evolution card attached to it. (You still have to pay for that attack's Energy cost.) |
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117/132 | Sabrina's ESP | T | ||
Card text Attach Sabrina's ESP to 1 of your Pokémon with Sabrina in its name. At the end of your turn, discard Sabrina's ESP. If that Pokémon uses an attack that involves flipping coins, Sabrina's ESP lets you re-flip those coins once. If you do, re-flip all the coins. |
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118/132 | Secret Mission | T | ||
Card text Look at your opponent's hand. Then, you may discard as many other cards as you want from your hand and draw that many cards. |
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119/132 | Tickling Machine | T[R] | ||
Card text Flip a coin. If heads, your opponent sets aside all the cards in his or her hand face down. Nobody may look at those cards. At the end of your opponent's next turn, your opponent puts those cards back into his or her hand. If tails, your turn ends immediately (you can't attack this turn). |
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120/132 | Vermilion City Gym | T[st] | ||
Card text Whenever a player attacks with a Pokémon with Lt. Surge in its name, he or she may flip a coin. If heads, and if that Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 10 more damage to the Defending Pokémon. If tails, the attacking Pokémon does 10 damage to itself in addition to whatever its attack usually does. |
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121/132 | Blaine's Gamble | T | ||
Card text Discard any number of other cards from your hand, then flip a coin. If heads, draw twice that many cards. |
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122/132 | Energy Flow | T | ||
Card text For each of your Pokémon, you may return any number of Energy cards attached to it to your hand. |
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123/132 | Misty's Duel | T | ||
Card text You and your opponent play a game of Rock-Paper-Scissors. The winner shuffles his or her hand into his or her deck and draws a new hand of 5 cards. (If you don't know how to play Rock-Paper-Scissors, flip a coin to decide who's the winner.) |
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124/132 | Narrow Gym | T[st] | ||
Card text No player may have more than 4 Pokémon on his or her Bench. When this card is played, if a player has 5 Pokémon on his or her Bench, that player chooses 1 of them and returns it and all cards attached to it to his or her hand. (If both players have to return a Pokémon, your opponent returns a Pokémon first.) |
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125/132 | Sabrina's Gaze | T | ||
Card text Each player shuffles his or her hand into his or her deck and draws a new hand of the same number of cards. |
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126/132 | Trash Exchange | T | ||
Card text Count the number of cards in your discard pile and shuffle them into your deck. Then discard that many cards from the top of your deck. |
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127/132 | Fighting Energy | __ | E | |
128/132 | Fire Energy | __ | E | |
129/132 | Grass Energy | __ | E | |
130/132 | Lightning Energy | __ | E | |
131/132 | Psychic Energy | __ | E | |
132/132 | Water Energy | __ | E | |
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