Expedition Base Set Trading Card Game Set E13 / J13 |
|
General information | |
Cards | English: 165 Japanese: 128 |
Series | e-Card era |
Previous Expansion | Pokemon Card Web |
Following Expansion | Aquapolis |
Associated Decks | Echo Electric Garden |
Released | September 15, 2002 (English) December 1, 2001 (Japanese) |
Print Versions & Collectors Info
Set List with Pictures
Card Image | No. | Card name | Rarity | Card type |
1/165 | Alakazam | |||
Card text Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokémon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokémon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition.
|
||||
2/165 | Ampharos | |||
Card text As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokémon and attach it to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition. |
||||
3/165 | Arbok | |||
Card text
The Defending Pokémon is now Poisoned.
|
||||
4/165 | Blastoise | |||
Card text
Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
|
||||
5/165 | Butterfree | |||
Card text
Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokémon. This power can't be used if Butterfree is affected by a Special Condition.
|
||||
6/165 | Charizard | |||
Card text
Once during your turn (before your attack), you may turn all basic Energy cards attached to all of your Pokémon into Fire Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition.
|
||||
7/165 | Clefable | |||
Card text
Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. This power can't be used if Clefable is affected by a Special Condition.
|
||||
8/165 | Cloyster | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
||||
9/165 | Dragonite | |||
Card text
Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokémon's Retreat Cost to 0.
|
||||
10/165 | Dugtrio | |||
Card text
Does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
|
||||
11/165 | Fearow | |||
Card text
The Defending Pokémon can't retreat during your opponent's next turn.
|
||||
12/165 | Feraligatr | |||
Card text
Once during your turn (before your attack), if Feraligatr is your Active Pokémon and if your opponent has any Benched Pokémon, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon. Either way, if you have any Benched Pokémon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition.
|
||||
13/165 | Gengar | |||
Card text
Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
|
||||
14/165 | Golem | |||
Card text
All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance).
|
||||
15/165 | Kingler | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
||||
16/165 | Machamp | |||
Card text
Once during your turn (before your attack), look at the top 4 cards from your deck and rearrange them as you like. This power can't be used if Machamp is Poisoned, Burned, Asleep, Confused or Paralyzed.
|
||||
17/165 | Magby | |||
Card text
Flip a coin. If heads, put a basic Energy card from your discard pile into your hand.
|
||||
18/165 | Meganium | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokémon that has any. This power can't be used if Meganium is affected by a Special Condition.
|
||||
19/165 | Mew | |||
Card text
Choose 1 of your opponent's Pokémon. Count the number of Energy cards attached to that Pokémon. Put that many damage counters on the Pokémon.
|
||||
20/165 | Mewtwo | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
|
||||
21/165 | Ninetales | |||
Card text
Flip 2 coins. If either of them is heads, the Defending Pokémon is now Confused.
|
||||
22/165 | Pichu | |||
Card text
Power Patch
|
||||
23/165 | Pidgeot | |||
Card text
Once during your turn (before your attack), if Pidgeot is your Active Pokémon, you may shuffle 1 of your Benched Pokémon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition.
|
||||
24/165 | Poliwrath | |||
Card text
Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokémon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokémon.
|
||||
25/165 | Raichu | |||
Card text
If there are any Lightning Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu.
|
||||
26/165 | Rapidash | |||
Card text
If your opponent has any Benched Pokémon, Choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
||||
27/165 | Skarmory | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
|
||||
28/165 | Typhlosion | |||
Card text
Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokémon and all of your opponent's Pokémon. If your opponent has more total Energy cards attached, you may search your deck for 1 Fire Energy card and attach it to 1 of your Benched Pokémon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition.
|
||||
29/165 | Tyranitar | |||
Card text
All Energy attached to Tyranitar is Darkness Energy instead of its usual type.
|
||||
30/165 | Venusaur | |||
Card text
Once during your turn (before your attack), if you attach an Energy card to your Active Pokémon as part of your turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.
|
||||
31/165 | Vileplume | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
|
||||
32/165 | Weezing | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.
|
||||
33/165 | Alakazam | |||
Card text
Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokémon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokémon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition.
|
||||
34/165 | Ampharos | |||
Card text
As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokémon and attach it to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition.
|
||||
35/165 | Arbok | |||
Card text
The Defending Pokémon is now Poisoned.
|
||||
36/165 | Blastoise | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
||||
37/165 | Blastoise | |||
Card text
Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
|
||||
38/165 | Butterfree | |||
Card text
Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokémon. This power can't be used if Butterfree is affected by a Special Condition.
|
||||
39/165 | Charizard | |||
Card text
Flip a coin. If tails, this attack does nothing.
|
||||
40/165 | Charizard | |||
Card text
Once during your turn (before your attack), you may turn all basic Energy cards attached to all of your Pokémon into Fire Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition.
|
||||
41/165 | Clefable | |||
Card text
Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. This power can't be used if Clefable is affected by a Special Condition.
|
||||
42/165 | Cloyster | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
||||
43/165 | Dragonite | |||
Card text
Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokémon's Retreat Cost to 0.
|
||||
44/165 | Dugtrio | |||
Card text
Does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
|
||||
45/165 | Fearow | |||
Card text
The Defending Pokémon can't retreat during your opponent's next turn.
|
||||
46/165 | Feraligatr | |||
Card text
Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads
|
||||
47/165 | Feraligatr | |||
Card text
Once during your turn (before your attack), if Feraligatr is your Active Pokémon and if your opponent has any Benched Pokémon, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon. Either way, if you have any Benched Pokémon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition.
|
||||
48/165 | Gengar | |||
Card text
Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
|
||||
49/165 | Golem | |||
Card text
All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance).
|
||||
50/165 | Kingler | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
||||
51/165 | Machamp | |||
Card text
Once during your turn (before your attack), look at the top 4 cards from your deck and rearrange them as you like. This power can't be used if Machamp is Poisoned, Burned, Asleep, Confused or Paralyzed.
|
||||
52/165 | Magby | |||
Card text
Flip a coin. If heads, put a basic Energy card from your discard pile into your hand.
|
||||
53/165 | Meganium | |||
Card text
The Defending Pokémon is now Asleep.
|
||||
54/165 | Meganium | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokémon that has any. This power can't be used if Meganium is affected by a Special Condition.
|
||||
55/165 | Mew | |||
Card text
Choose 1 of your opponent's Pokémon. Count the number of Energy cards attached to that Pokémon. Put that many damage counters on the Pokémon.
|
||||
56/165 | Mewtwo | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
|
||||
57/165 | Ninetales | |||
Card text
Flip 2 coins. If either of them is heads, the Defending Pokémon is now Confused.
|
||||
58/165 | Pichu | |||
Card text
Power Punch
|
||||
59/165 | Pidgeot | |||
Card text
Once during your turn (before your attack), if Pidgeot is your Active Pokémon, you may shuffle 1 of your Benched Pokémon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition.
|
||||
60/165 | Poliwrath | |||
Card text
Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokémon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokémon.
|
||||
61/165 | Raichu | |||
Card text
If there are any Lightning Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu.
|
||||
62/165 | Rapidash | |||
Card text
If your opponent has any Benched Pokémon, Choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
||||
63/165 | Skarmory | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
|
||||
64/165 | Typhlosion | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage
|
||||
65/165 | Typhlosion | |||
Card text
Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokémon and all of your opponent's Pokémon. If your opponent has more total Energy cards attached, you may search your deck for 1 Fire Energy card and attach it to 1 of your Benched Pokémon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition.
|
||||
66/165 | Tyranitar | |||
Card text
All Energy attached to Tyranitar is Darkness Energy instead of its usual type.
|
||||
67/165 | Venusaur | |||
Card text
If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Venusaur, if it has any.
|
||||
68/165 | Venusaur | |||
Card text
Once during your turn (before your attack), if you attach an Energy card to your Active Pokémon as part of your turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.
|
||||
69/165 | Vileplume | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
|
||||
70/165 | Weezing | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.
|
||||
71/165 | Bayleef | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
|
||||
72/165 | Chansey | |||
Card text
Flip a coin. If heads, remove 2 damage counters from 1 of your Pokémon. If the Pokémon has just 1 damage counter, remove it.
|
||||
73/165 | Charmeleon | |||
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
|
||||
74/165 | Croconaw | |||
Card text
Croconaw does 10 damage to itself.
|
||||
75/165 | Dragonair | |||
Card text
Flip a coin until you get tails. This attack does 20 damage times the number of heads.
|
||||
76/165 | Electabuzz | |||
Card text
Search your deck for a basic Energy card and attach it to Electabuzz. Shuffle your deck afterward.
|
||||
77/165 | Flaaffy | |||
Card text
Flip a coin. If tails, Flaaffy does 20 damage to itself.
|
||||
78/165 | Gloom | |||
Card text
Both the Defending Pokémon and Gloom are now Confused (after doing damage).
|
||||
79/165 | Graveler | |||
Card text
Don't apply Resistance.
|
||||
80/165 | Haunter | |||
Card text
The Defending Pokémon is now Asleep.
|
||||
81/165 | Hitmonlee | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
||||
82/165 | Ivysaur | |||
Card text
The Defending Pokémon is now Asleep.
|
||||
83/165 | Jynx | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
||||
84/165 | Kadabra | |||
Card text
Attach 2 basic Energy cards from your discard pile to Kadabra (1 if you have only 1).
|
||||
85/165 | Machoke | |||
Card text
Punch
|
||||
86/165 | Magmar | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
|
||||
87/165 | Metapod | |||
Card text All damage done by attacks to Metapod is reduced by 20 (after applying Weakness and Resistance). |
||||
88/165 | Pidgeotto | |||
Card text If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches the Defending Pokémon with it. (Do the damage before switching the Pokémon.) |
||||
89/165 | Poliwhirl | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
90/165 | Pupitar | |||
Card text Headbutt |
||||
91/165 | Quilava | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Burned. |
||||
92/165 | Wartortle | |||
Card text Flip 2 coins. This attack does 10 times the number of heads. |
||||
93/165 | Abra | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Confused. |
||||
94/165 | Bulbasaur | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
||||
95/165 | Bulbasaur | |||
Card text The Defending Pokémon is now Asleep. |
||||
96/165 | Caterpie | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
97/165 | Charmander | |||
Card text Flip 2 coins. This attack does 10 damage times the number of heads.
|
||||
98/165 | Charmander | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Burned.
|
||||
99/165 | Chikorita | |||
Card text The Defending Pokémon is now Asleep. |
||||
100/165 | Chikorita | |||
Card text The Defending Pokémon is now Asleep. |
||||
101/165 | Clefairy | |||
Card text The Defending Pokémon is now Asleep. |
||||
102/165 | Corsola | |||
Card text Flip 3 coins. This attack does 20 damage times the number of heads. |
||||
103/165 | Cubone | |||
Card text Flip a coin. If tails, this attack does nothing. |
||||
104/165 | Cyndaquil | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Burned. |
||||
105/165 | Cyndaquil | |||
Card text Discard a Fire Energy card attached to Cyndaquil. |
||||
106/165 | Diglett | |||
Card text Flip 3 coins. This attack does 10 damage times the number of heads |
||||
107/165 | Dratini | |||
Card text Flip a coin. If tails, this attack does nothing. |
||||
108/165 | Ekans | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
||||
109/165 | Gastly | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused. |
||||
110/165 | Geodude | |||
Card text Don't apply Resistance. |
||||
111/165 | Goldeen | |||
Card text Splash |
||||
112/165 | Hoppip | |||
Card text The Defending Pokémon is now Asleep. |
||||
113/165 | Houndour | |||
Card text Bite |
||||
114/165 | Koffing | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Confused. |
||||
115/165 | Krabby | |||
Card text Crabhammer |
||||
116/165 | Larvitar | |||
Card text Bite |
||||
117/165 | Machop | |||
Card text Punch |
||||
118/165 | Magikarp | |||
Card text This attack does 10 damage times the number of damage counters on Magikarp. |
||||
119/165 | Mareep | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
120/165 | Marill | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
121/165 | Meowth | |||
Card text Flip 2 coins. This attack does 10 damage times the number of heads. |
||||
122/165 | Oddish | |||
Card text The Defending Pokémon is now Asleep. |
||||
123/165 | Pidgey | |||
Card text Flip 3 coins. This attack does 10 damage times the number of heads. |
||||
124/165 | Pikachu | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
125/165 | Poliwag | |||
Card text Headbutt |
||||
126/165 | Ponyta | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Burned. |
||||
127/165 | Qwilfish | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
128/165 | Rattata | |||
Card text Flip a coin. If heads, this attack does 10 damage plus 20 more damage. |
||||
129/165 | Shellder | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
130/165 | Spearow | |||
Card text Flip a coin. If tails, this attack does nothing. |
||||
131/165 | Squirtle | |||
Card text Flip 2 coins. This attack does 20 damage times the number of heads. |
||||
132/165 | Squirtle | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
133/165 | Tauros | |||
Card text Flip a coin. If tails, this attack does nothing. |
||||
134/165 | Totodile | |||
Card text Flip 2 coins. This attack does 20 damage times the number of heads. |
||||
135/165 | Totodile | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
||||
136/165 | Vulpix | |||
Card text The Defending Pokémon is now Asleep. |
||||
137/165 | Bill's Maintenance | T[Su] | ||
Card text If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. |
||||
138/165 | Copycat | T[Su] | ||
Card text Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards. |
||||
139/165 | Dual Ball | T | ||
Card text Flip 2 coins. For each heads, search your deck for a Basic Pokémon card other than a Baby Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
||||
140/165 | Energy Removal 2 | T | ||
Card text Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it. |
||||
141/165 | Energy Restore | T | ||
Card text Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. |
||||
142/165 | Mary's Impulse | T[Su] | ||
Card text Flip a coin until you get tails. For each heads, draw 2 cards. |
||||
143/165 | Master Ball | T | ||
Card text Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck. |
||||
144/165 | Multi Technical Machine 01 | T[TM] | ||
Card text The Defending Pokémon is now Paralyzed. |
||||
145/165 | Pokémon Nurse | T[Su] | ||
Card text Remove all damage counters from 1 of your Pokémon. Then discard all Energy cards attached to it, if any. |
||||
146/165 | Pokémon Reversal | T | ||
Card text Choose 1 of your opponent's Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon. |
||||
147/165 | Power Charge | T | ||
Card text Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck. |
||||
148/165 | Professor Elm's Training Method | T[Su] | ||
Card text Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
||||
149/165 | Professor Oak's Research | T[Su] | ||
Card text Shuffle your hand into your deck, then draw 5 cards. |
||||
150/165 | Strength Charm | T[Tool] | ||
Card text Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm. |
||||
151/165 | Super Scoop Up | T | ||
Card text Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand. |
||||
152/165 | Warp Point | T | ||
Card text If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. |
||||
153/165 | Energy Search | T | ||
Card text Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. |
||||
154/165 | Full Heal | T | ||
Card text Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned. |
||||
155/165 | Moo-Moo Milk | T | ||
Card text Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them. |
||||
156/165 | Potion | T | ||
Card text Remove up to 2 damage counters from 1 of your Pokémon. |
||||
157/165 | Switch | T | ||
Card text Switch 1 of your Benched Pokémon with your Active Pokémon. |
||||
158/165 | Darkness Energy | E | ||
Card text If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.) |
||||
159/165 | Metal Energy | E | ||
Card text Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.) |
||||
160/165 | Fighting Energy | __ | E | |
161/165 | Fire Energy | __ | E | |
162/165 | Grass Energy | __ | E | |
163/165 | Lightning Energy | __ | E | |
164/165 | Psychic Energy | __ | E | |
165/165 | Water Energy | __ | E | |
Images & Videos