Pokedex Entries | ||
---|---|---|
Red | Blue | The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets. |
Yellow | Small and weak, this POKEMON is adept with its bone club. It has grown more vicious over the ages. | |
Stadium | Originally a small and weak Pokémon, it became rough and aggressive when it began using bones as weapons. | |
Gold | Stadium 2 | It has been seen pounding boulders with the bone it carries in order to tap out messages to others. |
Silver | It collects bones from an unknown place. A Marowak graveyard exists somewhere in the world, rumors say. | |
Crystal | Somewhere in the world is a cemetery just for MAROWAK. It gets its bones from those graves. |
Locations Found | Time | Rarity | |
---|---|---|---|
Blue | Victory Road, Unknown Dungeon | NA | Few/Evolve |
Red | NA | Few/Evolve | |
Yellow | Safari Zone | NA | Few/Evolve |
Gold | Rock Tunnel | Any | Few/Evolve |
Silver | Any | Few/Evolve | |
Crystal | Rock Tunnel, Routes 9 & 10 | Morn. or Day | Few/Evolve |
How to Catch | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ground | Surf | Fishing | Forest Tree | Mountain Tree | Rock Smash | Breed | Evolve | Event | BugCatch | Game Corner | |
R/B | X | X | |||||||||
Yellow | X | X | |||||||||
G/S | X | X | |||||||||
Crystal | X | X |
Weaknesses (Defense) | |||||
---|---|---|---|---|---|
Normal = x1 | Fire = x1 | Water = x2 | Electric = x0 | Grass = x2 | Ice = x2 |
Fighting = x1 | Poison = x0.5 | Ground = x1 | Flying = x1 | Psychic = x1 | Bug = x1 |
Rock = x0.5 | Ghost = x1 | Dragon = x1 | Dark = x1 | Steel = x1 | |
G
S
C
Total Weaknesses= 3/17 Total Resistances= 3/17 Defense Ratio= 1 : 1 ⇨ 100% |
R
B
Y
Total Weaknesses= 3/15 Total Resistances= 3/15 Defense Ratio= 1 : 1 ⇨ 100% |
||||
GSC vs RBY: | This pokémon has the same number of weaknesses and resistances in both GSC and RBY. So they have the same defense ratio. |
Advantages (Offense) | |||||
---|---|---|---|---|---|
Normal = Normal | Fire = Good | Water = Normal | Electric = Good | Grass = Bad | Ice = Normal |
Fighting = Normal | Poison = Good | Ground = Normal | Flying = No Effect | Psychic = Normal | Bug = Bad |
Rock = Good | Ghost = Normal | Dragon = Normal | Dark = Normal | Steel = Good | |
Total Advantages (GSC)= 5/17 Total Disadvantages (GSC)= 3/17 Offensive Ratio (GSC)= 5:3 (Adv : Dis) ⇨ ~166.67% |
Total Advantages (RBY)= 4/15 Total Disadvantages (RBY)= 3/15 Offensive Ratio (RBY)= 4:3 (Adv : Dis) ⇨ ~133.33% |
Natural Learned Attacks | ||||
---|---|---|---|---|
Note: Attacks in white are physical attacks, Attacks in blue are special attacks, and Attacks in yellow are techniques with no direct damage. To view what an attack/ability is Click Here for Red/Blue/Yellow or Click Here for Gold/Silver/Crystal. (Opens in new window) | ||||
Y | R B | G S C | Attacks | Type |
* | - | Growl | NRM | |
- | - | Tail Whip | NRM | |
- | Bone Club | GRD | ||
18 | - | Headbutt | NRM | |
25 | - | Leer | NRM | |
33 | - | Focus Energy | NRM | |
48 | - | Bonemerang | GRD | |
55 | 32 | Rage | NRM | |
39 | False Swipe | NRM | ||
41 | 46 | Thrash | NRM | |
53 | Bone Rush | GRD | ||
* = In Yellow, if evolved from Cubone, it will have learned Growl. |
Moves Learned from Move Tutor (Crystal) |
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Flamethrower, Ice Beam |
TM/HM Capibilities - Gold/Silver/Crystal (Move cursor over TM/HMs and hold it to find out what it is) | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM 01 | TM 02 | TM 03 | TM 04 | TM 05 | TM 06 | TM 07 | TM 08 | TM 09 | TM 10 |
TM 11 | TM 12 | TM 13 | TM 14 | TM 15 | TM 16 | TM 17 | TM 18 | TM 19 | TM 20 |
TM 21 | TM 22 | TM 23 | TM 24 | TM 25 | TM 26 | TM 27 | TM 28 | TM 29 | TM 30 |
TM 31 | TM 32 | TM 33 | TM 34 | TM 35 | TM 36 | TM 37 | TM 38 | TM 39 | TM 40 |
TM 41 | TM 42 | TM 43 | TM 44 | TM 45 | TM 46 | TM 47 | TM 48 | TM 49 | TM 50 |
HM 01 | HM 02 | HM 03 | HM 04 | HM 05 | HM 06 | HM 07 | |||
TM/HM Capibilities - Red/Blue/Yellow | |||||||||
TM 01 | TM 02 | TM 03 | TM 04 | TM 05 | TM 06 | TM 07 | TM 08 | TM 09 | TM 10 |
TM 11 | TM 12 | TM 13 | TM 14 | TM 15 | TM 16 | TM 17 | TM 18 | TM 19 | TM 20 |
TM 21 | TM 22 | TM 23 | TM 24 | TM 25 | TM 26 | TM 27 | TM 28 | TM 29 | TM 30 |
TM 31 | TM 32 | TM 33 | TM 34 | TM 35 | TM 36 | TM 37 | TM 38 | TM 39 | TM 40 |
TM 41 | TM 42 | TM 43 | TM 44 | TM 45 | TM 46 | TM 47 | TM 48 | TM 49 | TM 50 |
HM 01 | HM 02 | HM 03 | HM 04 | HM 05 |
Breeding Information (GSC Feature Only) | ||
---|---|---|
Note: When ever a pokémon "Family" is mentioned, it means all of the pokémon that are related by evolution. The lowest level adult pokémon of a Family are always used in front of the word "Family". (for example: the Chikorita Family refers to Chikorita, Bayleef, and Meganium) | ||
Breeding Groups: | Group 11 - Monster Pokémon | - |
Pokémon Compatibility: | ||
Egg Moves: | Ancient Power | Breed male from Corsola, Kabuto, or Omanyte Family to a female from Totodile Family. Then breed male offspring with move to a female from Cubone Family. |
Belly Drum | Mate with male Snorlax. | |
Perish Song | Mate with male Lapras. | |
Rock Slide | Mate with a male from Larvitar Family. | |
Screech | Mate with a male from Larvitar, Lickitung, or Totodile Family. | |
Skull Bash | Mate with male from Squirtle Family. | |
Swords Dance (C) | Teach RBY TM03 (Swords Dance) to a pokémon from the Bulbasaur, Charmander, or Lickitung Family, then trade it to Crystal. If male, breed to a female from the Cubone Family. |
Stats | Base | Min-Max (L100) | GSC %ile |
GSC Rank |
RBY %ile |
RBY Rank |
||
---|---|---|---|---|---|---|---|---|
Hit Points: | 60 |
293-323 | 40.14% | 27/45 | 44.05% | 24/42 | ||
Attack: | 80 |
228-258 | 61.79% | 17/49 | 59.86% | 17/45 | ||
Defense: | 110 |
288-318 | 91.12% | 10/55 | 93.92% | 7/44 | ||
Speed: | 45 |
158-188 | 21.19% | 36/47 | 18.41% | 33/42 | ||
Special Attack (G S C): | 50 |
168-198 | 27.43% | 31/46 | ||||
Special Defense (G S C): | 80 |
228-258 | 65.54% | 17/41 | ||||
Special (R B Y): | 50 |
168-198 | 24.20% | 21/29 | ||||
Total: | G S C: 425 | R B Y: 345 |
G
S
C: 1363-1543 |
R
B
Y: 1135-1285 |
55.96% | 33/87 | 50.00% | 29/65 |
⇦ #104 Cubone |
#106 Hitmonlee ⇨
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