Pokedex Entries | ||
---|---|---|
Red | Blue | Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters. |
Yellow | Its entire body is a snowy-white. Unharmed by even intense cold, it swims powerfully in icy waters. | |
Stadium | It stores thermal energy inside its pure white, fur-covered body. It swims in frigid water at eight knots. | |
Gold | Stadium 2 | Its streamlined body has little drag in water. The colder the temperature, the friskier it gets. |
Silver | It loves frigid seas with ice flows. It uses its long tail to change swimming direction quickly. | |
Crystal | It sleeps under shallow ocean waters during the day, then looks for food at night when it's cold. |
Locations Found | Time | Rarity | |
---|---|---|---|
Blue | Seafoam Island | NA | Few/Evolve |
Red | NA | Few/Evolve | |
Yellow | Seafoam Island, Cinnabar Island (In-Game Trade) | NA | Few/Evolve |
Gold | Must Evolve from Seel at level 34 | Any | Evolve |
Silver | Any | Evolve | |
Crystal | Any | Evolve |
How to Catch | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ground | Surf | Fishing | Forest Tree | Mountain Tree | Rock Smash | Breed | Evolve | Event | BugCatch | Game Corner | |
R/B | X | X | |||||||||
Yellow | X | X | X | ||||||||
G/S | X | ||||||||||
Crystal | X |
Weaknesses (Defense) | ||||||
---|---|---|---|---|---|---|
Normal = x1 | Fire = x1 | Water = x0.5 | Electric = x2 | Grass = x2 | Ice = x0.25 | |
Fighting = x2 | Poison = x1 | Ground = x1 | Flying = x1 | Psychic = x1 | Bug = x1 | |
Rock = x2 | Ghost = x1 | Dragon = x1 | Dark = x1 | Steel = x1 | ||
G
S
C
Total Weaknesses= 4/17 Total Resistances= 2/17 Defense Ratio= 2 : 1 ⇨ 200% |
R
B
Y
Total Weaknesses= 4/15 Total Resistances= 2/15 Defense Ratio= 2 : 1 ⇨ 200% |
|||||
GSC vs RBY: | This pokémon has the same number of weaknesses and advantages in GSC as RBY. Therefore their defense ratios are the same. |
Advantages (Offense) | |||||
---|---|---|---|---|---|
Normal = 1st: Normal 2nd: Normal |
Fire = 1st (GSC): Good 2nd (GSC): Bad 1st (RBY): Good 2nd (RBY): Normal |
Water = 1st: Bad 2nd: Bad |
Electric = 1st: Normal 2nd: Normal |
Grass = 1st: Bad 2nd: Good |
Ice = 1st: Normal 2nd: Bad |
Fighting = 1st: Normal 2nd: Normal |
Poison = 1st: Normal 2nd: Normal |
Ground = 1st: Good 2nd: Good |
Flying = 1st: Normal 2nd: Good |
Psychic = 1st: Normal 2nd: Normal |
Bug = 1st: Normal 2nd: Normal |
Rock = 1st: Good 2nd: Normal |
Ghost = 1st: Normal 2nd: Normal |
Dragon = 1st: Bad 2nd: Good |
Dark = 1st: Normal 2nd: Normal |
Steel = 1st: Normal 2nd: Bad |
|
Total Advantages (GSC)= 7/34 Total Disadvantages (GSC)= 7/34 Offensive Ratio (GSC)= 1:1 (Adv : Dis) ⇨ 100% |
Total Advantages (RBY)= 7/30 Total Disadvantages (RBY)= 5/30 Offensive Ratio (RBY)= 7:5 (Adv : Dis) ⇨ 140% |
Natural Learned Attacks | ||||
---|---|---|---|---|
Note: Attacks in white are physical attacks, Attacks in blue are special attacks, and Attacks in yellow are techniques with no direct damage. To view what an attack/ability is Click Here for Red/Blue/Yellow or Click Here for Gold/Silver/Crystal. (Opens in new window) | ||||
Y | R B | G S C | Attacks | Type |
- | Headbutt | NRM | ||
30 | - | Growl | NRM | |
35 | - | Aurora Beam | ICE | |
44 | - | Rest | PSY | |
50 | - | Take Down | NRM | |
56 | 43 | Ice Beam | ICE | |
60 | Safeguard | NRM |
Moves Learned from Move Tutor (Crystal) |
---|
Ice Beam |
TM/HM Capibilities - Gold/Silver/Crystal (Move cursor over TM/HMs and hold it to find out what it is) | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM 01 | TM 02 | TM 03 | TM 04 | TM 05 | TM 06 | TM 07 | TM 08 | TM 09 | TM 10 |
TM 11 | TM 12 | TM 13 | TM 14 | TM 15 | TM 16 | TM 17 | TM 18 | TM 19 | TM 20 |
TM 21 | TM 22 | TM 23 | TM 24 | TM 25 | TM 26 | TM 27 | TM 28 | TM 29 | TM 30 |
TM 31 | TM 32 | TM 33 | TM 34 | TM 35 | TM 36 | TM 37 | TM 38 | TM 39 | TM 40 |
TM 41 | TM 42 | TM 43 | TM 44 | TM 45 | TM 46 | TM 47 | TM 48 | TM 49 | TM 50 |
HM 01 | HM 02 | HM 03 | HM 04 | HM 05 | HM 06 | HM 07 | |||
TM/HM Capibilities - Red/Blue/Yellow | |||||||||
TM 01 | TM 02 | TM 03 | TM 04 | TM 05 | TM 06 | TM 07 | TM 08 | TM 09 | TM 10 |
TM 11 | TM 12 | TM 13 | TM 14 | TM 15 | TM 16 | TM 17 | TM 18 | TM 19 | TM 20 |
TM 21 | TM 22 | TM 23 | TM 24 | TM 25 | TM 26 | TM 27 | TM 28 | TM 29 | TM 30 |
TM 31 | TM 32 | TM 33 | TM 34 | TM 35 | TM 36 | TM 37 | TM 38 | TM 39 | TM 40 |
TM 41 | TM 42 | TM 43 | TM 44 | TM 45 | TM 46 | TM 47 | TM 48 | TM 49 | TM 50 |
HM 01 | HM 02 | HM 03 | HM 04 | HM 05 |
Breeding Information (GSC Feature Only) | ||
---|---|---|
Note: When ever a pokémon "Family" is mentioned, it means all of the pokémon that are related by evolution. The lowest level adult pokémon of a Family are always used in front of the word "Family". (for example: the Chikorita Family refers to Chikorita, Bayleef, and Meganium) | ||
Breeding Groups: | Group 7 - Ground Pokémon | Group 8 - Water 1 Pokémon |
Pokémon Compatibility: | ||
Egg Moves: | Disable | Mate with a male from Psyduck or Slowpoke Family. |
Encore | Mate a male Clefairy or Togetic with a female Pikachu/Raichu, then breed the male offspring (after evolving Pichu into Pikachu) with a female Seel/Dewgong. | |
Lick | Mate with a Snubbull/Granbull or Teddiursa/Ursaring. | |
Peck | Mate with a male Farfetch'd. | |
Perish Song | Mate with a male Lapras. | |
Slam | Mate with a male from Dratini, Pikachu, or Wooper Family. |
Stats | Base | Min-Max (L100) | GSC %ile |
GSC Rank |
RBY %ile |
RBY Rank |
||
---|---|---|---|---|---|---|---|---|
Hit Points: | 90 |
353-383 | 77.31% | 14/45 | 81.59% | 11/42 | ||
Attack: | 70 |
208-238 | 48.01% | 22/49 | 46.02% | 22/45 | ||
Defense: | 80 |
228-258 | 63.67% | 18/55 | 65.54% | 15/44 | ||
Speed: | 70 |
208-238 | 55.96% | 23/47 | 50.00% | 22/42 | ||
Special Attack (G S C): | 70 |
208-238 | 55.96% | 22/46 | ||||
Special Defense (G S C): | 95 |
258-288 | 81.59% | 13/41 | ||||
Special (R B Y): | 95 |
258-288 | 81.59% | 10/29 | ||||
Total: | G S C: 475 | R B Y: 405 |
G
S
C: 1463-1643 |
R
B
Y: 1255-1405 |
74.19% | 20/87 | 77.31% | 17/65 |
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