| Ability |
Type |
AT |
AR |
PP |
Vulnerable Type |
Effect |
Learn |
| Psybeam |
PSY |
65 |
100% |
20 |
FTG, PSN |
Deals damage and 10% chance to confuse opponent |
Level |
| Psych Up |
NRM |
- |
- |
10 |
|
The helpful attacks your opponent uses can also help you |
TM 09 |
| Psychic |
PSY |
90 |
100% |
10 |
FTG, PSN |
Deals damage and 10% chance of decreasing opponent's Special Defense power temporarily (one level) |
TM 29 |
| Psywave |
PSY |
- |
80% |
15 |
|
Damage dealt is equal 1 to 1.5 times your Pokémon's experience level |
Level |
| Pursuit |
DRK |
40 |
100% |
20 |
PSY, GHO |
Double damage to Pokémon if withdrawn while attack is in effect |
Level |
| Quick Attack |
NRM |
40 |
100% |
30 |
|
Your Pokémon attacks first |
Level |
| Rage |
NRM |
20 |
100% |
20 |
|
As your Pokémon takes damage, its Attack power increases until the battle is over |
Level |
| Rain Dance |
WTR |
- |
- |
5 |
|
Raises Water moves power for five turns |
TM 18 |
| Rapid Spin |
NRM |
20 |
100% |
40 |
|
Escape from attacks multiple turns |
Level |
| Razor Leaf |
GRS |
55 |
95% |
25 |
WTR, GRD, RCK |
Has a good chance for a critical hit |
Level |
| Razor Wind |
NRM |
80 |
75% |
10 |
|
Your Pokémon builds power on the 1st turn, then attacks on the 2nd turn |
Level |
| Recover |
NRM |
- |
- |
20 |
|
Restores half of your Pokémon's maximum number of HP |
Level |
| Reflect |
PSY |
- |
- |
20 |
|
Cuts the damage received from physical attacks by 50% for 5 turns |
Level |
| Rest |
PSY |
- |
- |
10 |
|
If successful, your Pokémon recovers all its HP, then loses 2 turns |
TM 44 |
| Return |
NRM |
- |
100% |
20 |
|
Power of attack increases with level of attachment of Pokémon to you |
TM 27 |
| Reversal |
FTG |
- |
100% |
15 |
|
The lower your remaining HP, the more damage it causes |
Level |
| Roar |
NRM |
- |
100% |
20 |
|
Ends battle with wild Pokémon, forces substitution in trainer battle |
Level |
| Rock Slide |
RCK |
75 |
90% |
10 |
FIR, ICE, FLY, BUG |
30% chance of making an opponent back off |
Level |
| Rock Smash |
FTG |
20 |
100% |
15 |
NRM, ICE, RCK, DRK |
50% chance of lowering opponent's defense by 1 level / break rocks |
TM 08 |
| Rock Throw |
RCK |
50 |
90% |
15 |
FIR, ICE, FLY, BUG |
Normal Attack |
Level |
| Rolling Kick |
FTG |
60 |
85% |
15 |
NRM, ICE, RCK, DRK |
Deals damage and 30% chance to scare opponent |
Level |
| Rollout |
RCK |
30 |
90% |
20 |
FIR, ICE, FLY, BUG |
Attacks continuously for 5 turns with increasing damage / ends if attack misses |
TM 04 |
| Sacred Fire |
FIR |
100 |
95% |
5 |
GRS, ICE, BUG, STL |
Deals damage and 50% chance of burning opponent |
Level |
| Safeguard |
NRM |
- |
- |
25 |
|
Prevents stat changing moves from effecting your pokémon for five turns |
Level |
| Sand Storm |
RCK |
- |
- |
10 |
FIR, ICE, FLY, BUG |
Causes damage to both pokemon, inless their types are Rock, Steel, or Ground types |
TM 37 |
| Sand-Attack |
GRD |
- |
100% |
15 |
|
Decreases opponent's Accuracy temporarily (one level) |
Level |
| Scary Face |
NRM |
- |
90% |
10 |
|
Lowers opponents speed by 2 levels |
Level |
| Scratch |
NRM |
40 |
100% |
35 |
|
Normal Attack |
Level |
| Screech |
NRM |
- |
85% |
40 |
|
Decreases opponent's Defense temporarily (2 levels) |
Level |
| Seismic Toss |
FTG |
- |
100% |
20 |
|
Damage dealt is equal to your Pokémon's experience level |
Level |
| Self Destruct |
NRM |
200 |
100% |
5 |
|
Deals damage, but causes your Pokémon to faint |
Level |
| Shadow Ball |
GHO |
80 |
100% |
15 |
|
20% chance of lowering an opponent's special defense by one level |
TM 30 |
| Sharpen |
NRM |
- |
- |
30 |
|
Increases your Pokémon's Attack power temporarily (one level) |
Level |
| Sing |
NRM |
- |
55% |
15 |
|
Puts opponent to Sleep |
Level |
| Sketch |
NRM |
- |
- |
1 |
|
Replaces itself with the opponent's last attack, which remains after battle |
Level |
| Skull Bash |
NRM |
100 |
100% |
15 |
|
Your Pokémon withdraws its head on the 1st turn, then attacks on the 2nd turn, defense increases by one level |
Level |
| Sky Attack |
FLY |
140 |
90% |
5 |
GRS, FTG, BUG |
Your Pokémon builds energy on the 1st turn, then attacks on the 2nd turn, good chance for a critical hit |
Level |
| Slam |
NRM |
80 |
75% |
20 |
|
Normal Attack |
Level |
| Slash |
NRM |
70 |
100% |
20 |
|
Has a good chance for a critical hit |
Level |
| Sleep Powder |
GRS |
- |
75% |
15 |
|
Puts opponent to Sleep |
Level |
| Sleep Talk |
NRM |
- |
- |
10 |
|
Attack randomly while sleeping |
TM 35 |
| Sludge |
PSN |
65 |
100% |
20 |
GRS, BUG |
Deals damage and 30% chance of poisoning opponent |
Level |
| Sludge Bomb |
PSN |
90 |
100% |
10 |
GRS, BUG |
Deals damage and 30% chance of poisoning opponent |
TM 36 |
| Smog |
PSN |
20 |
70% |
20 |
GRS, BUG |
Deals damage and 40% chance of poisoning opponent |
Level |
| Smokescreen |
NRM |
- |
100% |
20 |
|
Decreases opponent's Accuracy temporarily (1 level) |
Level |
| Snore |
NRM |
40 |
100% |
15 |
|
Deals damage only when asleep, 30% chance of making opponent back off |
TM 13 |
| Softboiled |
NRM |
- |
100% |
10 |
|
Restores half of your Pokémon's maximum number of HP, gives 1/5 of Chansey's HP to another of your pokémon |
Level |
| Solar Beam |
GRS |
120 |
100% |
10 |
WTR, GRD, RCK |
Your Pokémon builds energy on the 1st turn, then attacks on the 2nd turn |
TM 22 |
| Sonicboom |
NRM |
- |
90% |
20 |
|
Deals 20 points of damage |
Level |
| Spark |
ELC |
65 |
100% |
20 |
WTR, FLY |
Deals damage and 30% chance of paralyzing opponent |
Level |
| Spider Web |
BUG |
- |
100% |
10 |
|
Prevents escape / prevents substitutions in trainer battles |
Level |